crossous / HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto, can be used by renderdoc shader analyze
☆16Updated last year
Alternatives and similar repositories for HLSLDecompiler:
Users that are interested in HLSLDecompiler are comparing it to the libraries listed below
- ☆20Updated last year
- PreIntegrate Skin SSS LUT Generator for Unity.☆47Updated last year
- ☆29Updated last year
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆46Updated 8 months ago
- TAA Unity URP Project☆19Updated 2 years ago
- Hextile is a method for avoiding repetition when tiling textures.☆19Updated 9 months ago
- ground truth ambient occlusion in unity urp☆26Updated 2 years ago
- ☆35Updated 2 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆64Updated 5 years ago
- 在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)(这版SSLPV有点问题,正确的看下一个库)☆12Updated last year
- ■■Finished■■Unity plugin of making ramp texture☆35Updated 5 months ago
- ☆49Updated 2 months ago
- Convert curves to Texture☆39Updated 2 years ago
- ☆10Updated last year
- generate SH from HDRI☆17Updated 2 years ago
- Custom PBR Shader for Unity URP.☆30Updated last year
- Kawase dual filter blur for Unity URP☆17Updated 2 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆45Updated 2 years ago
- SNN Filter in Unity URP☆16Updated 2 years ago
- ☆32Updated 2 years ago
- 一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息☆43Updated 10 months ago
- Generate Ramp Texture☆40Updated last year
- GPU-Driven in Unity☆23Updated 3 years ago
- Baker Texture data to Model, for example vertex color, uv channel.☆10Updated last year
- ☆21Updated 2 years ago
- ☆48Updated last year
- Utilities for SRP shaders.☆56Updated last year
- A simple implement of SSR in Unity URP.☆13Updated last year
- ☆31Updated 3 years ago
- 基于PBR的丝袜材质制作以及实现☆21Updated last year