crosire / nanovgLinks
A Direct3D 9 and 11 port of nanovg, an OpenGL 2D vector drawing library for UI and visualizations.
☆14Updated 9 years ago
Alternatives and similar repositories for nanovg
Users that are interested in nanovg are comparing it to the libraries listed below
Sorting:
- A decompiler for DirectX 9 shaders☆59Updated 9 years ago
- Editing suite for the MIT licensed 3D engine Torque 6.☆22Updated 9 years ago
- Open Source licensed components of Cider/WineX, and associated build tools and support libraries☆26Updated 6 years ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 9 years ago
- A D3D9 implementation using OpenGL3☆30Updated 10 years ago
- MythOS game engine from Charybdis Enterprises☆18Updated 3 years ago
- This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.☆14Updated 5 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Updated 4 years ago
- ☆18Updated 8 years ago
- Load-time conversion of S3 Texture Compression textures to other formats☆17Updated 7 years ago
- DXT compression and image processing☆16Updated 2 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆11Updated 4 years ago
- Doom 3 BFG Edition with cleaned up source, Linux and 64 bit Support☆16Updated 11 years ago
- The squish library (abbreviated to libsquish) is an open source DXT compression library☆29Updated 7 years ago
- A replica of Microsoft's XNA Framework, written in C++ to facilitate easy game development on the original XBOX console.☆22Updated 10 years ago
- Vulkan sample built on the Anvil framework☆16Updated 8 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- Editor for Wicked Engine [obsolete] - Moved to main engine repo☆9Updated 8 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- 🔬 Projects to start learning Direct3D11 (D3D11)☆15Updated last year
- squish texture compression - now concurrently (AMP & DirectCompute)☆22Updated 7 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago
- An SDK to export runtime images to Pico Pixel☆23Updated 11 years ago
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 3 years ago
- Tests for DirectXMath☆16Updated 2 weeks ago
- OpenGL Quake BSP viewer with Oculus Rift support☆35Updated 4 years ago
- AMD Crossfire API sample for DirectX 11☆25Updated 8 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- Quake II Software renderer by "panzerschrek"☆16Updated 8 years ago
- Native C++ Version of the Delta Engine: http://DeltaEngine.net/Start/Cpp☆23Updated 12 years ago