NVIDIA / winex_lgplLinks
Open Source licensed components of Cider/WineX, and associated build tools and support libraries
☆26Updated 7 years ago
Alternatives and similar repositories for winex_lgpl
Users that are interested in winex_lgpl are comparing it to the libraries listed below
Sorting:
- dump and replace shaders of any OpenGL or Vulkan application☆31Updated 7 years ago
- Initial checkin of WGL_NV_DX demo☆37Updated 9 years ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 9 years ago
- A D3D9 implementation using OpenGL3☆31Updated 10 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆35Updated 6 years ago
- Library to Generate SPIR-V Binary☆36Updated 5 months ago
- A decompiler for DirectX 9 shaders☆60Updated 10 years ago
- Load-time conversion of S3 Texture Compression textures to other formats☆17Updated 7 years ago
- A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.☆54Updated 4 years ago
- Cg open-source compiler☆32Updated 13 years ago
- MemTracer is a memory tracking system created mostly with video games in mind.☆23Updated 5 years ago
- Vulkan-based D3D11 implementation for Linux / Wine☆26Updated 4 years ago
- The Nvidia Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with both leading graphics APIs, runtime librari…☆12Updated 4 years ago
- This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.☆14Updated 6 years ago
- MythOS game engine from Charybdis Enterprises☆18Updated 3 years ago
- A Direct3D 9 and 11 port of nanovg, an OpenGL 2D vector drawing library for UI and visualizations.☆14Updated 9 years ago
- Simple <stdatomic.h>, <stdalign.h> and <threads.h> implementation for MSVC in Visual Studio 2019☆19Updated 6 years ago
- AMD Crossfire API sample for DirectX 11☆25Updated 8 years ago
- Expose D3DCompiler to Linux programs (early PoC)☆52Updated 8 years ago
- ☆31Updated 7 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆38Updated 8 years ago
- Core OpenGL over Vulkan☆115Updated last year
- DEPRECATED. DXBC to DXIL (HLSL Bytecode to LLVM IR) using internal APIs.☆24Updated 5 years ago
- Tries to render the cities from good old GTA games in only 1 draw-call☆13Updated 7 years ago
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- OpenGL loader for GL3 Core and GLES2/3 - like gl3w, but written in CMake☆17Updated 5 years ago
- Single source file OpenGL proxy/interceptor skeleton.☆14Updated 9 years ago
- A simple demo to show Freesync Premium Pro integration into DX12 and Vulkan API.☆20Updated 5 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆46Updated 7 years ago