NVIDIA / winex_lgplLinks
Open Source licensed components of Cider/WineX, and associated build tools and support libraries
☆25Updated 7 years ago
Alternatives and similar repositories for winex_lgpl
Users that are interested in winex_lgpl are comparing it to the libraries listed below
Sorting:
- dump and replace shaders of any OpenGL or Vulkan application☆32Updated 7 years ago
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆36Updated 7 years ago
- Simple <stdatomic.h>, <stdalign.h> and <threads.h> implementation for MSVC in Visual Studio 2019☆20Updated 6 years ago
- Initial checkin of WGL_NV_DX demo☆37Updated 9 years ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 9 years ago
- A D3D9 implementation using OpenGL3☆31Updated 10 years ago
- A decompiler for DirectX 9 shaders☆60Updated 10 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- MemTracer is a memory tracking system created mostly with video games in mind.☆23Updated 6 years ago
- AMD Crossfire API sample for DirectX 11☆26Updated 9 years ago
- A dependency-free, single-file FLOSS unrar library☆62Updated 5 years ago
- A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.☆54Updated 4 years ago
- The Nvidia Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with both leading graphics APIs, runtime librari…☆12Updated 5 years ago
- Load-time conversion of S3 Texture Compression textures to other formats☆18Updated 8 years ago
- Single source file OpenGL proxy/interceptor skeleton.☆15Updated 10 years ago
- A non-intrusive bulk/unity C++ build tool for Visual Studio☆16Updated 5 years ago
- Cg open-source compiler☆33Updated 13 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- Vulkan-based D3D11 implementation for Linux / Wine☆26Updated 5 years ago
- QLL : Level loaders☆12Updated 5 years ago
- C++ type_name template utilities for pretty-printing type names☆11Updated 6 years ago
- This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.☆14Updated 6 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- Expose D3DCompiler to Linux programs (early PoC)☆54Updated 9 years ago
- simple vulkan framework☆12Updated 9 years ago
- A binary tree based memory allocator in C.☆11Updated 8 years ago
- DirectX Capabilities Viewer utility (dxcapsviewer.exe)☆151Updated 2 weeks ago
- Simple, single-file, nibble-based, adaptive rANS library with SSE2-accelerated modeling☆23Updated 6 years ago
- An implementation of the char8_t remediation approaches discussed in P1423 (https://wg21.link/p1423).☆25Updated 3 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆46Updated 7 years ago