chrisloop / HDRPColorEdges2Links
☆16Updated 4 years ago
Alternatives and similar repositories for HDRPColorEdges2
Users that are interested in HDRPColorEdges2 are comparing it to the libraries listed below
Sorting:
- ☆21Updated 4 years ago
- ☆24Updated 6 years ago
- An example of mesh deformation in Unity☆31Updated 4 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- An example of Stencil Portal in Unity☆37Updated 3 years ago
- ☆36Updated 4 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- ☆28Updated 4 years ago
- Unity SDF generator for 2D images☆17Updated 3 years ago
- ☆12Updated 5 years ago
- Port of the old Stylistic Fog Effect (Height fog + distance Fog) for Universal Render Pipeline☆10Updated 5 years ago
- ☆21Updated 11 months ago
- PivotPainter tools and shaders for unity☆26Updated 2 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆18Updated 6 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆28Updated 9 months ago
- ☆33Updated 4 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 6 years ago
- Layered Skybox using domes for Unity/ASE☆11Updated 5 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆33Updated 8 months ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆23Updated 3 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆30Updated last year
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- ☆10Updated 7 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Unity indirect GPU instancing & painting with culling and LODs in URP☆14Updated 2 years ago
- Example of using flipbook motion to make water shader in unity☆25Updated 2 years ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 7 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago