wanmeihuali / taichi_3d_gaussian_splattingLinks
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
☆738Updated last year
Alternatives and similar repositories for taichi_3d_gaussian_splatting
Users that are interested in taichi_3d_gaussian_splatting are comparing it to the libraries listed below
Sorting:
- Tiny Gaussian Splatting Viewer☆425Updated last year
- Implementation for 3d gaussian splatting☆363Updated last year
- ☆551Updated last year
- [NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairu…☆764Updated last year
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆969Updated last year
- A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer☆1,018Updated 2 weeks ago
- ☆1,367Updated last year
- [CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis☆784Updated 9 months ago
- Neural Surface reconstruction based on Instant-NGP. Efficient and customizable boilerplate for your research projects. Train NeuS in 10mi…☆917Updated 2 years ago
- [SIGGRAPH'24] Implementations for "High-quality Surface Reconstruction using Gaussian Surfels".☆665Updated 6 months ago
- [ICCV 2023] Official code for NeuS2☆714Updated last year
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆738Updated 6 months ago
- [ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting☆890Updated 4 months ago
- A detailed formulae explanation on gaussian splatting☆593Updated 2 years ago
- [TPAMI 2025] Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians☆804Updated 4 months ago
- Unofficial implementation of ZipNeRF☆852Updated last year
- Fast neural radiance field training with free camera trajectories☆942Updated last year
- [ICCV2023] Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement☆952Updated last year
- ☆711Updated last year
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆627Updated last year
- [CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting☆1,383Updated last year
- A Modular Framework for 3D Gaussian Splatting and Beyond☆1,705Updated 2 months ago
- ☆721Updated last year
- [ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation☆822Updated 4 months ago
- [SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images☆592Updated 2 months ago
- LichtFeld Studio: Where reality and the digital world blend.☆1,977Updated last week
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆384Updated 3 months ago
- Official implementation of "Mesh-Based Adapting and Modification of Gaussian Splatting"☆491Updated 11 months ago
- Easy NeRF synthetic dataset creation within Blender☆974Updated last year
- 🌊 [ECCV'24 Oral] MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images☆1,176Updated 4 months ago