btsmart / splatt3r
Official repository for Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs
☆599Updated last month
Alternatives and similar repositories for splatt3r:
Users that are interested in splatt3r are comparing it to the libraries listed below
- DepthSplat: Connecting Gaussian Splatting and Depth☆653Updated 2 months ago
- InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds☆1,004Updated 2 weeks ago
- 🌊 [ECCV'24 Oral] MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images☆921Updated 2 months ago
- CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians☆625Updated last week
- [CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis☆642Updated last week
- No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images☆604Updated last month
- Official Implementation of paper "MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion"☆935Updated 3 weeks ago
- [NeurIPS'24] WildGaussians: 3D Gaussian Splatting In the Wild☆346Updated 2 months ago
- [ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation☆718Updated 3 months ago
- DN-Splatter + AGS-Mesh: Depth and Normal Priors for Gaussian Splatting☆568Updated 2 weeks ago
- ☆864Updated 5 months ago
- Official implementation of `Splatter Image: Ultra-Fast Single-View 3D Reconstruction' CVPR 2024☆895Updated 5 months ago
- A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer☆617Updated this week
- RaDe-GS: Rasterizing Depth in Gaussian Splatting☆515Updated 4 months ago
- MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision☆670Updated last month
- ☆452Updated 4 months ago
- A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering c…☆511Updated 2 months ago
- [ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting☆650Updated 4 months ago
- [CVPR 2024 Oral] Rethinking Inductive Biases for Surface Normal Estimation☆751Updated 6 months ago
- [ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering☆259Updated 3 months ago
- [NeurIPS 2024 Spotlight]"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairu…☆637Updated 2 weeks ago
- This is an unofficial Implementation☆386Updated last month
- [SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes☆826Updated 2 months ago
- GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting (SIGGRAPH Asia 2024, TOG)☆966Updated 3 months ago
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆528Updated 10 months ago
- ☆529Updated 7 months ago
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis☆309Updated last week
- [ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wang☆445Updated 10 months ago
- Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".☆564Updated 4 months ago
- Code for "Cameras as Rays"☆542Updated 7 months ago