blat-blatnik / Painted-Portal-Ray-TracingLinks
Playing around with real time raytracing and non-photorealistic rendering for the contest subission of the Computer Graphics course University of Groningen 2020. This was the winning entry for the Ray Tracing category and the runner-up for the OpenGL category.
☆10Updated 5 years ago
Alternatives and similar repositories for Painted-Portal-Ray-Tracing
Users that are interested in Painted-Portal-Ray-Tracing are comparing it to the libraries listed below
Sorting:
- Implementation of All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation by Ren Ng et al.☆11Updated 6 years ago
- Simple radiosity renderer, generates a basic scene☆18Updated 6 years ago
- C++ game engine focusing on high end graphics and extreme performance.☆21Updated 5 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- Stochastic Substitute Tree (SST) real-time demo☆21Updated 5 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆58Updated 3 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆66Updated 6 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆25Updated 6 years ago
- OpenGL Grass Renderer☆95Updated 3 months ago
- Hugo Elias Radiosity webpage preserved☆19Updated 8 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 3 years ago
- C++ CPU Software-Rasterizer☆65Updated last year
- C++ Software Renderer/Rasterizer☆96Updated 2 months ago
- 📚 A list of some interesting papers (computer graphics) that I read 📚☆111Updated last year
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆21Updated 4 months ago
- Global Illumination using Spherical Harmonics☆78Updated 4 years ago
- ☆55Updated last year
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆47Updated 4 years ago
- Pathtraced Realtime Engine☆71Updated 4 months ago
- GPU 3D SDF generator using DirectX 11 compute shader☆69Updated 2 years ago
- A GLSL Path Tracer☆32Updated 5 months ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Rendering engine and editor☆12Updated last year
- D3D12 Render Engine☆10Updated 2 years ago
- Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap☆30Updated 3 years ago
- Real Time Global Illumination With Voxel Cone Tracing☆43Updated last year
- a tiny c++ path tracer☆17Updated last year
- Modern OpenGL 4.5 rendering techniques☆51Updated 4 years ago
- ☆29Updated 6 years ago