blat-blatnik / Painted-Portal-Ray-TracingLinks
Playing around with real time raytracing and non-photorealistic rendering for the contest subission of the Computer Graphics course University of Groningen 2020. This was the winning entry for the Ray Tracing category and the runner-up for the OpenGL category.
☆10Updated 5 years ago
Alternatives and similar repositories for Painted-Portal-Ray-Tracing
Users that are interested in Painted-Portal-Ray-Tracing are comparing it to the libraries listed below
Sorting:
- Simple radiosity renderer, generates a basic scene☆18Updated 7 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- Implementation of All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation by Ren Ng et al.☆11Updated 6 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆55Updated 3 years ago
- Rendering engine and editor☆12Updated last year
- OpenGL Renderer w/ FrameGraph☆109Updated 7 months ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- Stochastic Substitute Tree (SST) real-time demo☆21Updated 5 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Updated 2 years ago
- OpenGL Grass Renderer☆95Updated 5 months ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆65Updated 5 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- C++ CPU Software-Rasterizer☆72Updated last year
- Screen space reflections as easy as possible☆24Updated 4 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆31Updated 4 years ago
- Experimental DirectX 12 Rendering Engine☆91Updated 5 months ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆134Updated last year
- Pathtraced Realtime Engine☆76Updated 7 months ago
- An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL☆24Updated 2 weeks ago
- D3D12 Render Engine☆10Updated 2 years ago
- A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.☆18Updated 2 years ago
- Powerful Path Tracing Engine For Realistic Rendering☆74Updated 2 years ago
- A flexible rendering engine for real-time graphics R&D☆27Updated last week
- Voxel Cone Tracing Implementation☆14Updated 3 years ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆70Updated 6 years ago
- C++ Software Renderer/Rasterizer☆98Updated 5 months ago
- A 3D Toy Graphics Engine/Framework☆33Updated 2 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- ☆61Updated last year
- Global Illumination using Spherical Harmonics☆83Updated 4 years ago