guiqi134 / LTC-Area-Lights
Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"
☆17Updated last year
Alternatives and similar repositories for LTC-Area-Lights:
Users that are interested in LTC-Area-Lights are comparing it to the libraries listed below
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆42Updated 3 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 11 months ago
- ☆22Updated 3 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆76Updated 11 months ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆53Updated 6 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆81Updated 2 years ago
- Graphics toolkits☆29Updated this week
- Precomputed Radiance Transfer in OpenGL☆29Updated 3 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- The final project for UPenn CIS565 GPU Programming Class.☆20Updated 4 months ago
- ☆25Updated 3 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆86Updated 7 months ago
- ☆25Updated 5 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆18Updated 5 years ago
- ☆10Updated last year
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆61Updated 4 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆119Updated 6 years ago
- ☆54Updated 4 years ago
- 光线跟踪精粹(暂定名)☆25Updated 5 years ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆75Updated last year
- White furnace test implementation for GGX/Smith☆37Updated 7 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆34Updated 2 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆39Updated last month
- ☆158Updated 4 years ago
- Global Illumination using Spherical Harmonics☆76Updated 4 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆63Updated last year
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 3 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆57Updated 10 months ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago