guiqi134 / LTC-Area-LightsLinks
Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"
☆18Updated 2 years ago
Alternatives and similar repositories for LTC-Area-Lights
Users that are interested in LTC-Area-Lights are comparing it to the libraries listed below
Sorting:
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆84Updated 2 years ago
- ☆160Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 6 months ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆92Updated 10 months ago
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆61Updated 4 years ago
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆102Updated 2 years ago
- Graphics toolkits☆32Updated 2 weeks ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆69Updated 3 years ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆81Updated 2 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆75Updated 5 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆86Updated last year
- ☆54Updated 4 years ago
- Vulkan implementation of ReSTIR☆169Updated 3 years ago
- ☆22Updated 3 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆124Updated 7 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated last year
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆86Updated 4 years ago
- ☆25Updated 3 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆55Updated 6 years ago
- Physically based renderer☆28Updated 3 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆120Updated 4 months ago
- ☆72Updated last year
- White furnace test implementation for GGX/Smith☆38Updated 7 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- The final project for UPenn CIS565 GPU Programming Class.☆24Updated last month
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆77Updated last year
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆39Updated 2 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- Simplified Nanite Implementation in MiniEngine☆16Updated 9 months ago