guiqi134 / LTC-Area-Lights
Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"
☆15Updated last year
Alternatives and similar repositories for LTC-Area-Lights:
Users that are interested in LTC-Area-Lights are comparing it to the libraries listed below
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆41Updated last month
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 9 months ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆76Updated 2 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆51Updated 6 years ago
- Simplified Nanite Implementation in MiniEngine☆14Updated 4 months ago
- A simple implementation of SM, PCF, PCSS and VSSM☆19Updated 2 years ago
- ☆21Updated 3 years ago
- Graphics toolkits☆26Updated this week
- ☆25Updated 5 years ago
- undergraduate student course project in Zhejiang University☆49Updated 8 years ago
- Physically based renderer☆27Updated 3 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆81Updated 5 months ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆18Updated 5 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆34Updated last year
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆72Updated 9 months ago
- ☆53Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 3 years ago
- Precomputed Radiance Transfer in OpenGL☆28Updated 3 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated last month
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- White furnace test implementation for GGX/Smith☆37Updated 7 years ago
- Global Illumination using Spherical Harmonics☆73Updated 4 years ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆70Updated 2 years ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆71Updated last year
- GPU 3D SDF generator using DirectX 11 compute shader☆62Updated 2 years ago
- ☆154Updated 4 years ago
- ☆17Updated 4 years ago
- ☆25Updated 3 years ago
- Volumetric path tracer written in C++☆45Updated 2 years ago