aras-p / BlackHoleDemoLinks
☆30Updated 5 years ago
Alternatives and similar repositories for BlackHoleDemo
Users that are interested in BlackHoleDemo are comparing it to the libraries listed below
Sorting:
- Source code from 068A, our 64k demo presented at Syntax 2017☆31Updated 4 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 3 years ago
- Rigid Body Simulation on the GPU☆25Updated 6 years ago
- Skeletal animation player using the WhiteBoxEngine☆15Updated last year
- appear by jetlag 4k intro sources☆43Updated 7 years ago
- xatlas wrapper used by Bakery☆24Updated 3 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆60Updated 5 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 6 years ago
- Simple Ray Tracer☆14Updated 7 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Updated 6 years ago
- Entity component system geared for games☆17Updated 6 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆55Updated 4 years ago
- experimental work in progress memory profiler☆19Updated 10 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Updated 6 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 8 years ago
- Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).☆13Updated 2 years ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆27Updated 7 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- An implementation of 'Ray Tracing in One Weekend', using C# and Unity's Burst compiler☆45Updated 5 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- A basic GPU pathtracer in unity☆41Updated 5 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- "No Invitation" – Ninjadev. Invitation for Revision 2018, submitted to Under Construction 2017.☆48Updated 7 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 8 years ago