aras-p / BlackHoleDemoLinks
☆30Updated 5 years ago
Alternatives and similar repositories for BlackHoleDemo
Users that are interested in BlackHoleDemo are comparing it to the libraries listed below
Sorting:
- Source code from 068A, our 64k demo presented at Syntax 2017☆31Updated 4 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Updated 6 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 3 years ago
- "No Invitation" – Ninjadev. Invitation for Revision 2018, submitted to Under Construction 2017.☆48Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- Entity component system geared for games☆17Updated 6 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆55Updated 4 years ago
- A curated list of useful tools, libraries, resources all around the topic of game development / game programming for the Games course at …☆31Updated 2 years ago
- Simple Ray Tracer☆14Updated 7 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- xatlas wrapper used by Bakery☆24Updated 3 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Updated 6 years ago
- appear by jetlag 4k intro sources☆43Updated 7 years ago
- Cross-platform single header graphics library for StereoKit, in progress. Works with OpenXR on Desktop, HoloLens, and Quest.☆35Updated 4 months ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆27Updated 4 years ago
- A free, open-source, cross-platform 2D platformer game engine, designed to enable quick prototyping and reduce development time.☆15Updated last year
- Implementation of the Peter Shirley's book in .NETCore CSharp☆23Updated 5 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 6 years ago
- A 3D game engine.☆21Updated 6 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- A basic GPU pathtracer in unity☆41Updated 5 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Updated 6 years ago
- Fire effect from Doom with SDL & OpenGL☆12Updated 5 years ago
- A live GLSL programming environment on windows☆23Updated 7 years ago
- Rigid Body Simulation on the GPU☆25Updated 6 years ago
- Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL.☆13Updated 2 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- engine used in some nesnausk! demos☆22Updated 14 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆51Updated 4 months ago