π A list of some interesting papers (computer graphics) that I read π
β115Mar 11, 2024Updated 2 years ago
Alternatives and similar repositories for MyLibrary
Users that are interested in MyLibrary are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- cpu path tracerβ13Dec 27, 2022Updated 3 years ago
- Realtime GPU path tracer based on D3D12 and Vulkanβ343May 24, 2026Updated 4 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniquesβ602Sep 8, 2026Updated 2 weeks ago
- volumetric path tracer for heterogeneous volumeβ10Jun 15, 2024Updated 2 years ago
- Hybrid raytracing and filtering playground.β27Jul 25, 2019Updated 7 years ago
- Managed Kubernetes at scale on DigitalOcean β’ AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- β48Mar 20, 2023Updated 3 years ago
- Sandbox for graphics paper implementationβ252Aug 2, 2025Updated last year
- β18May 14, 2026Updated 4 months ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracingβ64Nov 5, 2019Updated 6 years ago
- A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderersβ14Jun 4, 2025Updated last year
- Personal hobby project to experiment with various rendering techniques.β815Apr 19, 2026Updated 5 months ago
- Real-time Direct3D 12 path tracerβ392Oct 25, 2025Updated 10 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.β1,022Aug 7, 2025Updated last year
- Code sample accompanying the article "Crash Course in BRDF Implementation"β344Aug 24, 2023Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer β’ AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighβ¦β13Apr 20, 2026Updated 5 months ago
- Code accompanying the blog post on bvh construction.β448Oct 5, 2024Updated last year
- A rendergraph-based graphical framework for Vulkanβ815Jun 22, 2025Updated last year
- Source code repository for GPU Zen 3β25Mar 5, 2025Updated last year
- A minimalist and easy to use graphics API.β527Updated this week
- Assets used during the creation of SEED's Project PICA PICAβ84Sep 27, 2019Updated 6 years ago
- Physically based renderer with Path Tracing and Photon Mapping.β380Mar 11, 2022Updated 4 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)β846Dec 8, 2025Updated 9 months ago
- Voxel Cone Tracing Implementationβ16Nov 18, 2021Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform β’ AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Master thesis project about hair rendering at Utrecht Universityβ13Jul 28, 2020Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5β35Jun 27, 2015Updated 11 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor β¦β136Sep 8, 2024Updated 2 years ago
- Experimentation framework for probe-based lightingβ443Oct 8, 2025Updated 11 months ago
- β130May 21, 2026Updated 4 months ago
- β56Jul 24, 2016Updated 10 years ago
- Stochastic Screen Space Reflections (SSSR)β310Sep 5, 2022Updated 4 years ago
- β17May 8, 2021Updated 5 years ago
- β44May 16, 2020Updated 6 years ago
- AI Agents on DigitalOcean Gradient AI Platform β’ AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Graphic Engine & Game Engine listsβ2,284Updated this week
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.β57Dec 24, 2021Updated 4 years ago
- Shader Compilation Toolβ118Sep 15, 2026Updated last week
- Spatially Hashed Radiance Cache (SHaRC) Libraryβ139Aug 2, 2026Updated last month
- β20Aug 16, 2025Updated last year
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5β11Jul 12, 2019Updated 7 years ago
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.β126Jun 20, 2026Updated 3 months ago