π A list of some interesting papers (computer graphics) that I read π
β117Mar 11, 2024Updated 2 years ago
Alternatives and similar repositories for MyLibrary
Users that are interested in MyLibrary are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- cpu path tracerβ12Dec 27, 2022Updated 3 years ago
- β18May 14, 2026Updated last month
- Realtime GPU path tracer based on D3D12 and Vulkanβ344May 24, 2026Updated 3 weeks ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniquesβ590Updated this week
- β20Aug 16, 2025Updated 10 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer β’ AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- volumetric path tracer for heterogeneous volumeβ10Jun 15, 2024Updated 2 years ago
- Hybrid raytracing and filtering playground.β27Jul 25, 2019Updated 6 years ago
- β48Mar 20, 2023Updated 3 years ago
- Sandbox for graphics paper implementationβ248Aug 2, 2025Updated 10 months ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracingβ64Nov 5, 2019Updated 6 years ago
- Real-time Direct3D 12 path tracerβ386Oct 25, 2025Updated 7 months ago
- A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderersβ14Jun 4, 2025Updated last year
- Personal hobby project to experiment with various rendering techniques.β790Apr 19, 2026Updated last month
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.β996Aug 7, 2025Updated 10 months ago
- Virtual machines for every use case on DigitalOcean β’ AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Code sample accompanying the article "Crash Course in BRDF Implementation"β343Aug 24, 2023Updated 2 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighβ¦β13Apr 20, 2026Updated last month
- Code accompanying the blog post on bvh construction.β447Oct 5, 2024Updated last year
- A rendergraph-based graphical framework for Vulkanβ808Jun 22, 2025Updated 11 months ago
- A minimalist and easy to use graphics API.β525Jun 11, 2026Updated last week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)β837Dec 8, 2025Updated 6 months ago
- Assets used during the creation of SEED's Project PICA PICAβ81Sep 27, 2019Updated 6 years ago
- Physically based renderer with Path Tracing and Photon Mapping.β378Mar 11, 2022Updated 4 years ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!β27Apr 20, 2011Updated 15 years ago
- Deploy on Railway without the complexity - Free Credits Offer β’ AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Master thesis project about hair rendering at Utrecht Universityβ13Jul 28, 2020Updated 5 years ago
- Voxel Cone Tracing Implementationβ16Nov 18, 2021Updated 4 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5β35Jun 27, 2015Updated 10 years ago
- β130May 21, 2026Updated 3 weeks ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor β¦β127Sep 8, 2024Updated last year
- Experimentation framework for probe-based lightingβ440Oct 8, 2025Updated 8 months ago
- Stochastic Screen Space Reflections (SSSR)β307Sep 5, 2022Updated 3 years ago
- β55Jul 24, 2016Updated 9 years ago
- Graphic Engine & Game Engine listsβ2,250May 18, 2026Updated last month
- Wordpress hosting with auto-scaling - Free Trial Offer β’ AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Shader Compilation Toolβ114Jun 3, 2026Updated 2 weeks ago
- β44May 16, 2020Updated 6 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.β57Dec 24, 2021Updated 4 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5β11Jul 12, 2019Updated 6 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)β630Jan 14, 2025Updated last year
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.β244Jan 31, 2023Updated 3 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.