keenancrane / ShaderDumpLinks
Python script for converting ShaderToy programs to video/image sequences
☆22Updated 7 months ago
Alternatives and similar repositories for ShaderDump
Users that are interested in ShaderDump are comparing it to the libraries listed below
Sorting:
- C++ library implementing the Signed Heat Method for computing robust signed distance fields (SDFs) to triangle meshes, polygon meshes, an…☆140Updated last month
- ☆23Updated last year
- ☆31Updated last year
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆173Updated 2 years ago
- Repository for SIGGRAPH 2023 paper "A Fast Geometric Multigrid Method for Curved Surfaces"☆68Updated 10 months ago
- ☆40Updated 3 years ago
- Implementation of the local remesher from "A Remeshing Approach to Multiresolution Modeling" by M. Botsch and L. Kobbelt, to work with th…☆87Updated 3 years ago
- A 3D data visualization grammar.☆52Updated 3 weeks ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆43Updated 3 years ago
- A small utility to convert OpenVDB files to the Mitsuba 2 volume format☆24Updated 6 months ago
- Geometry processing research tutorial in python - as presented at SGP 2024.☆57Updated 5 months ago
- ☆38Updated 2 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆136Updated 3 weeks ago
- An example that complies and runs the fast winding number for soups☆82Updated 7 years ago
- Unbiased Physically Based Differentiable Renderer☆53Updated last year
- C++ implementation of the Surface Winding Numbers algorithm, which computes inside-outside on general surfaces.☆56Updated last year
- A repository with a variety of meshes with minimal licensing requirements.☆241Updated last year
- Simple didactic code + tutorial for the Walk on Stars (WoSt) algorithm☆99Updated 2 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆109Updated 2 years ago
- Reference implementation of the paper "Recursive Control Variates for Inverse Rendering" (SIGGRAPH 2023)☆50Updated 2 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆96Updated last year
- This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".☆271Updated 3 years ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆32Updated 2 years ago
- Interactive tool for normal driven stylization. A set of preferred normals can be chosen arbitrarily from the Gauss sphere, including sem…☆26Updated 4 years ago
- A robust Laplace matrix for general (possibly nonmanifold) triangle meshes, and point clouds [Sharp & Crane SGP 2020]☆147Updated last year
- Official repository for "One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns"☆56Updated last year
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆57Updated 3 years ago
- C++ implementation of "Surface Multigrid via Intrinsic Prolongation"☆75Updated 2 years ago
- CreativeCommons 3D surface mesh dataset created by students in CMU's intro graphics course☆38Updated 5 years ago