PBR IBL renderer in WebGPU
☆29Jun 10, 2025Updated 10 months ago
Alternatives and similar repositories for pbr-webgpu
Users that are interested in pbr-webgpu are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆31Dec 20, 2022Updated 3 years ago
- Check for and avoid redundant state setting☆38May 8, 2025Updated 11 months ago
- WebGPU signed distance field physics engine☆29Jul 2, 2023Updated 2 years ago
- WebGPU sample about quad tree evaluation with compute shader using indirect dispatch and indirect draw☆26Feb 22, 2025Updated last year
- 3D rendering engine using JavaScript as user script.☆74Feb 9, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- webgl nodes seriously effects editor☆15Jun 26, 2015Updated 10 years ago
- noise explorer☆17Aug 16, 2015Updated 10 years ago
- Implementation of particle life with TSL, experimentations☆29Jul 8, 2024Updated last year
- Code repository for The Book of WebGPU by Mahesh Venkitachalam (No Starch Press)☆11Feb 24, 2026Updated last month
- ☆13Apr 1, 2025Updated last year
- A demo of a subsurface refraction shader implemented with TSL☆30Jan 4, 2025Updated last year
- ☆10Dec 12, 2025Updated 3 months ago
- Three.js Binary Animation(TBA) file. Retargeting animation with ~84% reduction in the size of a JSON animation.☆28Jul 10, 2025Updated 9 months ago
- Toy WebGPU Deferred Renderer☆44May 31, 2023Updated 2 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- WebGL着色器入门教程,关于绘制基本几何形体、粒子系统、生成艺术等等;☆22Feb 24, 2019Updated 7 years ago
- BIMJSON is a format for encoding Minimal Viable BIMs (MVB) for exchange through RESTFul web services.☆22Aug 12, 2018Updated 7 years ago
- SDF -> Voxels -> Faces -> Pixels☆19Aug 28, 2022Updated 3 years ago
- ☆16Dec 12, 2020Updated 5 years ago
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆56Mar 13, 2024Updated 2 years ago
- Unity下的,基于数据驱动开发,数据显示双向绑定的UI架构☆10Dec 29, 2021Updated 4 years ago
- Lightweight iOS app that simulates your native app role during App Flip☆14Aug 26, 2020Updated 5 years ago
- a virtual webgl running context which can mix thirdly webgl library gl commands togother, include three.js, claygl etc.☆26Apr 18, 2021Updated 4 years ago
- Compute visibility polygons by Triangular Expansion☆15Dec 29, 2021Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆55Mar 6, 2023Updated 3 years ago
- Heightmap isolines geometry generated in a compute shader in TSL☆24Aug 6, 2024Updated last year
- PBR rendering equation playground and feature experiment, based on Threejs and Envtools☆34Aug 3, 2020Updated 5 years ago
- ☆27Dec 20, 2025Updated 3 months ago
- 📷 A simple wasm png encoder/decoder module for deno☆30Feb 10, 2025Updated last year
- Compare the quality of multiple genomes, along with their annotations.☆20Mar 24, 2026Updated 2 weeks ago
- Wasmtime(WebAssembly Runtime) Plugins and C# Bridge for Unity☆10Jan 26, 2024Updated 2 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆25Jun 9, 2024Updated last year
- Audio Recap of Top Hackernews Stories☆24Dec 12, 2025Updated 3 months ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- An easy to use GPU Accelerated particle system for Three.JS☆33Aug 19, 2019Updated 6 years ago
- Tokio-based streaming API for UDP + DTLS sessions☆12Apr 11, 2024Updated last year
- Personal Vulkan Wrapper☆21Jun 23, 2025Updated 9 months ago
- A WebGPU implementation of the "Pristine Grid" technique☆27Mar 18, 2024Updated 2 years ago
- A Homemade game engine written in C++23 with Vulkan☆10Aug 23, 2024Updated last year
- large scale crowd simulation in threejs☆102Oct 16, 2025Updated 5 months ago
- The first open-sourced personalized agent☆30Dec 1, 2025Updated 4 months ago