guinzoo / rts-path-finding
Path finding algorithms for RTS-games implemented with C++ (A*, JPS, Wall-tracing)
☆71Updated 7 years ago
Alternatives and similar repositories for rts-path-finding:
Users that are interested in rts-path-finding are comparing it to the libraries listed below
- Hierarchical Pathfinding for Navigation Meshes (HNA*)☆27Updated 8 years ago
- A C++ implmentation of A* and Jump Point Search algorithm☆75Updated last year
- Networked Physics Demo (GDC 2015)☆76Updated 8 years ago
- Assorted small one-or-two-file libs. C/C++. Public domain. Cross-platform. No deps.☆89Updated 3 months ago
- Some 2D collision detection and physics stuff.☆11Updated 11 years ago
- This is a research in how to implement group movement in RTS games☆28Updated last year
- jump point search☆20Updated last year
- Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins☆182Updated 2 years ago
- box2d with Q31.32 fixed point number☆36Updated 5 years ago
- A simple boids simulation to show the difference between spatial partitioning structures☆44Updated last year
- A small and fast C++ library for building shortest paths in 2D space with convex polygonal obstacles☆90Updated 2 years ago
- ☆37Updated 5 years ago
- deterministic physics engine for lock-step 3D game development. 能为3D帧同步游戏提供一致性、确定性的物理引擎。☆34Updated last year
- ragdoll simulator based on PhysX-3.3☆28Updated 6 years ago
- Optimal Reciprocal Collision Avoidance in Three Dimensions (C++)☆269Updated 10 months ago
- Lockstep synchronization in C/C++☆73Updated 7 years ago
- ☆16Updated 6 years ago
- C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.☆39Updated 2 years ago
- Data-oriented technology stack☆26Updated last year
- This project provides unity scripts to export navmesh data into tile cache files that can be used directly by recastnavigation☆85Updated 6 years ago
- Explicit Corridor Map implementation☆27Updated 9 years ago
- 导航网格寻路C++实现版(进阶版)☆57Updated last year
- hotfix lua module☆11Updated 6 years ago
- Flow field pathfinding algorithm implementation☆27Updated 8 years ago
- ☆12Updated 2 years ago
- A A* based pathfinding application to generate paths within a matrix of nodes, generally used in 2D game platforms.☆8Updated 9 years ago
- base library ( runtime & utils for cpp, c#, lua ... )☆19Updated 10 months ago
- Jump Point Search, public domain, single .h -- OBSOLETE! See tinypile repo for a better version.☆74Updated 6 years ago
- Sample code for my article Intelligent Steering Using Adaptive PID Controllers in the book AI Game Programming Wisdom 3☆17Updated 4 years ago
- Fork from http://brainiac.codeplex.com/releases/view/24156☆22Updated 11 years ago