Zeenobit / moonshine_kind
A simple type safety solution for Bevy ECS.
☆34Updated last week
Alternatives and similar repositories for moonshine_kind:
Users that are interested in moonshine_kind are comparing it to the libraries listed below
- Data-driven content generation for Bevy☆77Updated 3 months ago
- adds trait queries to the bevy game engine☆108Updated last week
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆61Updated this week
- Billboard text and texture support for bevy☆99Updated 8 months ago
- Ad-hoc component insertion for bevy scenes☆72Updated 8 months ago
- Transfom interpolation for fixed timesteps for the Bevy game engine.☆44Updated last week
- Allows you to use coroutine in Bevy☆63Updated this week
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆87Updated last month
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆68Updated 3 weeks ago
- A framework for saving and loading application state in Bevy.☆140Updated this week
- Editable lookup curve for Bevy☆57Updated 2 weeks ago
- A Bevy plugin to selectively blur regions of the screen☆60Updated 5 months ago
- 📜 A plugin for Bevy that allows you to write some of your game logic in a scripting language.☆96Updated 8 months ago
- ☆67Updated 8 months ago
- An ability management suite for Bevy.☆70Updated 3 months ago
- A plugin that enables a subset of entity relationship features for bevy☆158Updated 2 months ago
- Developer console plugin for the Bevy game engine.☆131Updated 2 months ago
- Hierarchical Task Network Planning deeply integrated with bevy, which I use in my games :P☆33Updated 7 months ago
- Bevy plugin to help track progress and perform state transitions☆139Updated last week
- ☆141Updated 2 weeks ago
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆59Updated 3 months ago
- Asynchronous operations for Bevy Engine☆67Updated 7 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆76Updated 3 weeks ago
- Reactive UI framework for Bevy game engine☆59Updated 11 months ago
- A bevy plugin for rendering grass☆55Updated last week
- 2D & 3D procedural generation with WFC/Model synthesis in Rust☆80Updated 4 months ago
- Convert glTF extras to Bevy Components using reflection☆42Updated this week
- Tiny macros for bailing on failure☆34Updated 3 weeks ago
- ☆36Updated 8 months ago
- On-screen diagnostics☆104Updated 8 months ago