A simple type safety solution for Bevy ECS.
☆46Jan 21, 2026Updated last month
Alternatives and similar repositories for moonshine_kind
Users that are interested in moonshine_kind are comparing it to the libraries listed below
Sorting:
- A lightweight spawn utility for Bevy☆12Jan 12, 2025Updated last year
- .CUR and .ANI cursor file support for Bevy☆14Feb 16, 2026Updated 2 weeks ago
- A web server integration for the Bevy game engine that allows you to easily append a webserver to Bevy☆25Apr 29, 2025Updated 10 months ago
- This crate provides reading user input sequences, and sending event☆17Updated this week
- Minimalistic state machine for Bevy Game Engine.☆42Jan 22, 2026Updated last month
- adds trait queries to the bevy game engine☆121Jan 14, 2026Updated last month
- Tiny macros for bailing on failure☆43Sep 24, 2025Updated 5 months ago
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Mar 15, 2024Updated last year
- Reactivity primitives for Bevy☆35Nov 6, 2025Updated 4 months ago
- ☆21Jan 8, 2025Updated last year
- A collection of utilities for Bevy game engine☆12Jan 21, 2026Updated last month
- Generic Model/View framework designed for Bevy and Moonshine save system.☆15Jan 22, 2026Updated last month
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆29Jan 17, 2026Updated last month
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆26Jan 20, 2026Updated last month
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆84Jan 13, 2026Updated last month
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆26Jul 30, 2024Updated last year
- Hierachical Pathfinding for Bevy☆99Updated this week
- Unconventional framework for making games in Bevy☆33Jan 22, 2026Updated last month
- A plugin that enables a subset of entity relationship features for bevy☆158Jun 3, 2025Updated 9 months ago
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆33Mar 31, 2025Updated 11 months ago
- A save/load framework for Bevy game engine.☆133Jan 22, 2026Updated last month
- Metroidvania game in Bevy☆102Jan 22, 2026Updated last month
- Quake .map files for the Bevy game engine.☆52Dec 23, 2024Updated last year
- ergonomic reactive Bevy UI library powered by FRP signals☆186Feb 11, 2026Updated 3 weeks ago
- Developer console plugin for the Bevy game engine.☆134Jan 9, 2025Updated last year
- Easy automatic database syncing from your bevy app for persistence☆21Nov 17, 2025Updated 3 months ago
- ☆17Aug 12, 2025Updated 6 months ago
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆21Jan 14, 2026Updated last month
- Send events via a channels form anywhere (eg. web-dom, c-ffi) to Bevy Observers☆25Jan 13, 2026Updated last month
- Bevy state machine☆33Jan 19, 2026Updated last month
- Bevy plugin for easy-to-use portals☆21Dec 20, 2025Updated 2 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆74Feb 21, 2026Updated 2 weeks ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆40Feb 7, 2026Updated last month
- An experimental Bevy plugin for rendering Dioxus apps directly within Bevy, using Bevy ECS entities for view elements☆34Jul 2, 2025Updated 8 months ago
- aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy☆28Feb 11, 2026Updated 3 weeks ago
- A Bevy plugin for shaking 2d cameras☆27Jan 22, 2026Updated last month
- A bevy plugin adding edge detection post-processing effect☆28Jan 22, 2025Updated last year
- Bevy plugin for limited color palette pixel art games☆68Oct 10, 2025Updated 4 months ago
- Allows you to use coroutine in Bevy☆78Feb 2, 2026Updated last month