not-elm / bevy_flurxView external linksLinks
Allows you to use coroutine in Bevy
☆74Feb 2, 2026Updated 2 weeks ago
Alternatives and similar repositories for bevy_flurx
Users that are interested in bevy_flurx are comparing it to the libraries listed below
Sorting:
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Jan 13, 2026Updated last month
- A bevy framework for implementing complex RPG stat systems.☆35Feb 8, 2026Updated last week
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Mar 15, 2024Updated last year
- ergonomic reactive Bevy UI library powered by FRP signals☆184Updated this week
- Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.☆288Jan 6, 2026Updated last month
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆12Feb 23, 2024Updated last year
- Cross-platform ergonomic abstractions for async programming in Bevy.☆85Jan 29, 2026Updated 2 weeks ago
- A simple loader for glXF content☆12Jan 22, 2026Updated 3 weeks ago
- A bevy engine asset loader for importing Magica Voxel models, scenes, and animations☆47Jan 13, 2026Updated last month
- This crate provides reading user input sequences, and sending event☆17Jan 7, 2026Updated last month
- Blazingly fast, schema based human-readable serialization crate for the bevy engine.☆35Jan 13, 2026Updated last month
- A flexible `bevy_state` alternative☆34Jan 23, 2026Updated 3 weeks ago
- Provides crates for using Webview within Bevy.☆30Aug 1, 2025Updated 6 months ago
- ☆181Nov 3, 2025Updated 3 months ago
- Event listening, bubbling, and callbacks☆183Mar 4, 2025Updated 11 months ago
- A save/load framework for Bevy game engine.☆132Jan 22, 2026Updated 3 weeks ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆38Feb 7, 2026Updated last week
- Tool for integration testing apps built in the bevy game engine.☆11Mar 11, 2024Updated last year
- A collection of utilities for Bevy game engine☆12Jan 21, 2026Updated 3 weeks ago
- adds trait queries to the bevy game engine☆120Jan 14, 2026Updated last month
- Bevy state machine☆33Jan 19, 2026Updated 3 weeks ago
- A server-authoritative replication crate for Bevy.☆569Updated this week
- ☆21Jan 8, 2025Updated last year
- An experimental Bevy plugin for rendering Dioxus apps directly within Bevy, using Bevy ECS entities for view elements☆34Jul 2, 2025Updated 7 months ago
- Asset-oriented UI framework for Bevy☆80Jan 14, 2026Updated last month
- An ability management suite for Bevy.☆81Jan 7, 2026Updated last month
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆73Jan 17, 2026Updated 3 weeks ago
- 📜 A plugin for Bevy that allows you to write some of your game or application logic in a scripting language.☆154Feb 3, 2026Updated last week
- Trigger Bevy events from crossbeam channels☆35Jan 17, 2026Updated 3 weeks ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆28Jan 17, 2026Updated 3 weeks ago
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆27Jan 2, 2025Updated last year
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Jul 13, 2025Updated 7 months ago
- Rust library to create good looking prompts in the terminal☆14Apr 13, 2024Updated last year
- ☆48Apr 29, 2025Updated 9 months ago
- A 2d lighting crate for bevy.☆42May 2, 2024Updated last year
- h3r2tic's dolly abstraction layer for the bevy game framework☆161May 1, 2025Updated 9 months ago
- Minimalistic state machine for Bevy Game Engine.☆40Jan 22, 2026Updated 3 weeks ago
- A polygon mesh manipulation library based on the Surface Mesh structure☆29Nov 2, 2025Updated 3 months ago
- A bevy 3D text mesh generator for displaying text☆71Mar 24, 2024Updated last year