A lightweight spawn utility for Bevy
☆12Jan 12, 2025Updated last year
Alternatives and similar repositories for moonshine_spawn
Users that are interested in moonshine_spawn are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Bevy Entities are nice. Objects are better!☆17Jun 21, 2026Updated 2 months ago
- Hierarchical opacity for bevy.☆13Jun 30, 2026Updated 2 months ago
- ☆22Jan 8, 2025Updated last year
- A collection of utilities for Bevy game engine☆14Jun 22, 2026Updated 2 months ago
- Simple user preferences framework for the Bevy game engine.☆10Dec 30, 2024Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Generic Model/View framework designed for Bevy and Moonshine save system.☆20Jun 21, 2026Updated 2 months ago
- Unconventional framework for making games in Bevy☆43Jun 22, 2026Updated 2 months ago
- Write systems as pure functions.☆19Updated this week
- A simple type safety solution for Bevy ECS.☆51Jun 22, 2026Updated 2 months ago
- .CUR and .ANI cursor file support for Bevy☆16Aug 24, 2026Updated last week
- ☆42Jul 16, 2026Updated last month
- Easy automatic database syncing from your bevy app for persistence☆21Nov 17, 2025Updated 9 months ago
- 🏷️ Markers for Bevy ECS Entities☆13Mar 17, 2024Updated 2 years ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆28Jun 22, 2026Updated 2 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- An experimental, status effects-as-entities system for Bevy.☆19Jun 23, 2026Updated 2 months ago
- A simple library for interpolation of bevy_xpbd rigidbodies☆17Apr 13, 2024Updated 2 years ago
- A save/load framework for Bevy game engine.☆147Jun 21, 2026Updated 2 months ago
- Text effects library for the Bevy game engine.☆77Feb 11, 2026Updated 6 months ago
- Minimalistic state machine for Bevy Game Engine.☆47Jun 21, 2026Updated 2 months ago
- Database-like Asset management on top of ECS storage☆16Aug 22, 2026Updated last week
- A plugin for using Aseprite animations in Bevy☆40Jun 22, 2026Updated 2 months ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆26Aug 19, 2026Updated 2 weeks ago
- ergonomic Bevy-native reactivity powered by FRP signals☆24Aug 24, 2026Updated last week
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆50Aug 6, 2026Updated 3 weeks ago
- An ability management suite for Bevy.☆85Jan 7, 2026Updated 7 months ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆30Aug 18, 2026Updated 2 weeks ago
- The ultimate bevy aseprite binary plugin. Featuring animations and static atlas loading with pivots. Full support for hot reloading!☆194Jun 20, 2026Updated 2 months ago
- A layout engine built on pure ECS using Bevy☆54Jul 3, 2026Updated last month
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆22Aug 6, 2026Updated 3 weeks ago
- Add observers to your bundles☆13Jan 23, 2026Updated 7 months ago
- Integration for Steam Audio in Bevy☆24Aug 6, 2026Updated 3 weeks ago
- Microlibrary for adding anchoring to UI☆51Jul 8, 2026Updated last month
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- bevy_openai is an event-driven plugin for Bevy that provides convenient access to the OpenAI API.☆12Jan 28, 2024Updated 2 years ago
- Bevy state machine☆48Jul 6, 2026Updated last month
- Define mesh-based VFX in RON files and load them into bevy☆25Jan 11, 2026Updated 7 months ago
- A Pico-8 compatibility layer for Bevy☆25Updated this week
- ☆34Mar 7, 2026Updated 5 months ago
- Prototype for Bevy core widgets☆14Apr 24, 2025Updated last year
- Flexible tweening plugin library for Bevy.☆179Jul 6, 2026Updated last month