MalekiRe / bevy_webserver
A web server integration for the Bevy game engine that allows you to easily append a webserver to Bevy
☆16Updated last month
Alternatives and similar repositories for bevy_webserver:
Users that are interested in bevy_webserver are comparing it to the libraries listed below
- Microlibrary for adding anchoring to UI☆23Updated this week
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆18Updated this week
- TailwindCSS for Bevy.☆20Updated this week
- ☆25Updated 7 months ago
- Bevy plugin for easy-to-use portals☆19Updated last month
- A bevy plugin adding edge detection post-processing effect☆23Updated 2 months ago
- Empowering anyone to leverage GPU-acceleration with as little barrier-to-entry as possible☆36Updated last month
- Mesh based bevy text implementation.☆25Updated 2 weeks ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆49Updated this week
- Easy automatic database syncing from your bevy app for persistence☆18Updated last month
- ☆58Updated 11 months ago
- A collection of utilities for Bevy game engine☆10Updated last week
- File system dialogs for loading and saving files using the Bevy game engine☆22Updated 2 months ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆23Updated 2 months ago
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆31Updated 6 months ago
- ☆31Updated 2 months ago
- A flexible `bevy_state` alternative☆20Updated last month
- Expressive CPU particle system for the bevy engine.☆16Updated 3 months ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆61Updated 2 weeks ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆15Updated this week
- Bevy plugins to keep a bevy app running in the browser despite not being visible☆15Updated 3 months ago
- A bevy plugin for creating grids, for debugging purposes☆34Updated 2 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆41Updated 2 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆76Updated 2 weeks ago
- Simple user preferences framework for the Bevy game engine.☆9Updated 2 months ago
- Define mesh-based VFX in RON files and load them into bevy☆16Updated last month
- Allows you to use coroutine in Bevy☆63Updated this week
- Reactivity primitives for Bevy☆22Updated 2 months ago
- Simple server/client channel implemented over websockets with support for Bevy.☆25Updated last month
- This crate provides reading user input sequences, and sending event☆15Updated 3 months ago