DEMIURGE-studio / bevy_gearboxLinks
Bevy state machine
☆32Updated 3 weeks ago
Alternatives and similar repositories for bevy_gearbox
Users that are interested in bevy_gearbox are comparing it to the libraries listed below
Sorting:
- .CUR and .ANI cursor file support for Bevy☆13Updated this week
- ☆26Updated last year
- Bevy UI gradients plugin☆15Updated 8 months ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆20Updated 2 months ago
- Hierarchical opacity for bevy.☆13Updated last month
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Updated last week
- ☆29Updated 7 months ago
- Allows you to use coroutine in Bevy☆72Updated 2 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆84Updated 2 weeks ago
- Experimental GUI library, powered by Bevy engine.☆59Updated 7 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆57Updated 5 months ago
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆12Updated last year
- The dumbest and simplest layouting algorithm for bevy☆41Updated 2 years ago
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆31Updated 9 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆65Updated last month
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆26Updated 2 weeks ago
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆21Updated 2 months ago
- Bevy modding engine powered by WASI☆41Updated 3 weeks ago
- A sprouting integration of the Firewheel audio engine☆88Updated last month
- ☆51Updated 3 weeks ago
- Reactive UI framework for Bevy game engine☆58Updated last year
- A folk technology framework☆98Updated last week
- File system dialogs for loading and saving files using the Bevy game engine☆28Updated 2 months ago
- Empowering anyone to leverage GPU-acceleration with as little barrier-to-entry as possible☆40Updated 10 months ago
- Reactivity primitives for Bevy☆34Updated last month
- ☆11Updated 3 weeks ago
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆18Updated 2 months ago
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Updated last year
- Microlibrary for adding anchoring to UI☆47Updated last month
- Animated GIF / WebP player for Bevy☆38Updated 7 months ago