iY0Yi / ShaderBoy
Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.
☆149Updated 3 weeks ago
Alternatives and similar repositories for ShaderBoy:
Users that are interested in ShaderBoy are comparing it to the libraries listed below
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆81Updated 4 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 5 years ago
- ☆29Updated 2 weeks ago
- Save PNG frames from Shadertoy☆59Updated 2 months ago
- A collection of modifiers and operations for distance field equations☆114Updated 4 years ago
- Typescript library for generating distance fields from 2d images on the GPU☆102Updated 4 years ago
- A bunch of distance field primitives for ray marching☆195Updated 4 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆169Updated 6 years ago
- ☆150Updated 2 years ago
- Worley noise implementation for WebGL shaders☆88Updated 8 years ago
- 2d and 3d Voronoi noise functions, packed for glslify☆88Updated 7 years ago
- Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into c…☆161Updated 2 weeks ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆129Updated 8 years ago
- WebGL 64k Intro 1st place at Combined PC Demo Compo SESSIONS in C4 LAN 2023 SPRING.☆29Updated last year
- FrameBuffer Object inspector for three.js☆136Updated 6 years ago
- Generate signed distance bitmap for an svg path☆57Updated 2 years ago
- A Javascript 3D game engine.☆95Updated 6 years ago
- WebGL Signed Distance Function Mesher☆134Updated last year
- WebGL Demo for TokyoDemoFest 2017 Combined Demo Compo☆58Updated 7 years ago
- Codes (mostly shaders) written during the events (e.g. Cookie Parties, live coding jams).☆42Updated last year
- Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in you…☆194Updated last year
- Original shader and utilities for three.js☆45Updated 10 months ago
- An efficient texture-free GLSL procedural noise library☆225Updated 2 years ago
- anti-alias smoothstep utility function☆148Updated 9 years ago
- Prototype complex pipelines directly from a single shader by branching it into stages☆56Updated last year
- Profiler plugin for Tweakpane☆33Updated last year
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago
- Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.☆84Updated 7 years ago
- Physically based renderer (PBR) and scene graph for PEX.☆241Updated last week