VergilUa / SpeedTreev6HDRP_ASE_Port
SpeedTree v6 HDRP port (via Amplify Shader Editor)
☆14Updated 3 years ago
Alternatives and similar repositories for SpeedTreev6HDRP_ASE_Port:
Users that are interested in SpeedTreev6HDRP_ASE_Port are comparing it to the libraries listed below
- Atmospheric Scattering for Unity☆13Updated 6 years ago
- This includes the files needed to upgrade a vegetation shader to the instanced indirect implementation of Vegetation Studio☆32Updated 6 years ago
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆19Updated 6 years ago
- Cloud Shader for Unity3D High Definition Rendering Pipeline☆17Updated 4 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- These are two refractive materials made with shader graph for LWRP☆24Updated 6 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated 2 years ago
- Simulate Physics in the Unity Scene view☆71Updated 6 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Pack any color data into texture channels.☆25Updated last year
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 6 years ago
- ☆26Updated 6 years ago
- A decal system designed for FPS games for use within the Unity3D game engine.☆49Updated 5 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆24Updated 4 years ago
- #NVJOB STC8 v 3.2 (Custom shader for Unity SpeedTree 8)☆18Updated 2 years ago
- Book Of The Dead: Environment https://assetstore.unity.com/packages/essentials/tutorial-projects/book-of-the-dead-environment-121175 upgr…☆33Updated 5 years ago
- Inverse Square Falloff for Unity Default Lighting☆32Updated 4 years ago
- Ambient lighting probe sampling☆43Updated 4 years ago
- Snow Track Shader☆20Updated 4 years ago
- Very Simple, 100% Procedural Cloud Shadergraph for Unity HDRP☆21Updated 5 years ago
- Collection of Addons for Unity3d MTree by Maxime Herpine☆18Updated 5 years ago
- A Unity add-on to control foliage placement☆29Updated 4 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated 2 years ago
- ☆18Updated last year
- ☆32Updated 3 years ago
- custom procedural sky renderers for HDRP☆61Updated 10 months ago
- Unity Skybox Detail Geometry Tool☆33Updated 5 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- Unity 3d project showing opaque active camouflage rendering technique☆31Updated 6 years ago