LKempton / ProjectorBasedDecalSystemInUnity
A decal system designed for FPS games for use within the Unity3D game engine.
☆48Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for ProjectorBasedDecalSystemInUnity
- Simulate Physics in the Unity Scene view☆71Updated 5 years ago
- Unity Shader experiment☆65Updated 6 years ago
- Drop-in replacement terrain grass shaders for Unity☆63Updated 3 years ago
- ☆26Updated 6 years ago
- Unity Skybox Detail Geometry Tool☆33Updated 5 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 5 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆50Updated last year
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆69Updated 5 years ago
- Pack of Unity3D shaders☆78Updated 6 years ago
- Solid Texturing Shader Graph Extensions for Unity☆59Updated 6 years ago
- Prefab painter for Unity☆53Updated 2 years ago
- Example of how to get a smooth fog effect in Unity 3D☆36Updated 7 years ago
- Unity system to easily test and apply ease transitions/tweens to component values☆34Updated 4 years ago
- Allows you to easily add new shader globals to the Timeline feature in unity 2017☆59Updated 4 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated last year
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆68Updated 5 years ago
- Unity Metaball Effect☆59Updated 7 years ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆75Updated last month
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 4 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆46Updated 4 years ago
- Discontinued - A small library for gravity that adapts to the ground normal the player is standing on☆31Updated 5 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆21Updated 3 years ago
- A simple editor script to add copy-paste functionality to Unity's AnimationCurve fields.☆38Updated 5 years ago
- Playground project for character joint chains in Unity☆35Updated 6 years ago
- Inverse Square Falloff for Unity Default Lighting☆30Updated 4 years ago
- #NVJOB SkyBox Two Colors. Simple and fast shader for SkyBox. Unity Asset.☆34Updated last year
- Unity shader and scripts for rendering solid clipped geometry☆46Updated 6 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆52Updated 3 years ago