V-Sekai / preconditioner-for-cloth-and-deformable-body-simulationLinks
Botao Wu, Zhendong Wang and Huamin Wang. 2022. A GPU-Based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation. ACM Transactions on Graphics (SIGGRAPH), vol. 41, no. 4, pp. 63:1--63:14
☆9Updated 2 years ago
Alternatives and similar repositories for preconditioner-for-cloth-and-deformable-body-simulation
Users that are interested in preconditioner-for-cloth-and-deformable-body-simulation are comparing it to the libraries listed below
Sorting:
- USD build script for aarch64 target☆11Updated 2 years ago
- Standalone application for Linux and MacOSX to open and view OpenVDB files.☆27Updated 9 years ago
- ☆40Updated 2 years ago
- GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, m…☆27Updated last year
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 7 years ago
- Assimp USD file format plugin☆15Updated 2 years ago
- A GPU Ray Tracer☆50Updated 4 years ago
- ☆25Updated 6 years ago
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆27Updated 5 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 2 months ago
- converting usdc to glb using tinyusdz & tinygltf☆22Updated last year
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 7 years ago
- Raytracing Study☆14Updated last year
- Tangent space normal map blending via quaternion rotation☆30Updated 8 years ago
- Simulation tools for animating interacting soft objects☆31Updated 6 months ago
- This is an example of a boolean expression editor made in Dear ImGui☆15Updated 2 years ago
- USD format Poly Haven models☆30Updated 2 years ago
- pbrt-v4 render engine/exporter for Blender☆35Updated last month
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Realtime render for USD☆23Updated last month
- OpenGL implementation of realtime hair simulation and rendering.☆37Updated 5 years ago
- A cloth and soft body simulation library, using position based dynamics.☆42Updated 7 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 6 months ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- Real-time ray/pathtracing on GPU☆10Updated 6 years ago
- A position-based physics engine☆18Updated 2 years ago
- OpenGL Image (GLI)☆21Updated 11 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆91Updated last year
- ☆11Updated 2 years ago
- OpenEXR with an improved CMake build system☆23Updated 11 months ago