V-Sekai / preconditioner-for-cloth-and-deformable-body-simulationLinks
Botao Wu, Zhendong Wang and Huamin Wang. 2022. A GPU-Based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation. ACM Transactions on Graphics (SIGGRAPH), vol. 41, no. 4, pp. 63:1--63:14
☆14Updated 3 years ago
Alternatives and similar repositories for preconditioner-for-cloth-and-deformable-body-simulation
Users that are interested in preconditioner-for-cloth-and-deformable-body-simulation are comparing it to the libraries listed below
Sorting:
- ☆81Updated 4 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 8 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆94Updated last year
- A framework for real-time deformations with coupled skinning cages and skeletons☆31Updated 5 years ago
- Codebase for SIGGRAPH 2025 "Stable Cosserat Rods"☆36Updated 4 months ago
- ☆25Updated 6 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆77Updated 3 years ago
- Simulation tools for animating interacting soft objects☆32Updated last year
- cloth simulation with self-collision☆27Updated 7 years ago
- ☆32Updated 4 years ago
- Some awesome researches about cloth(modeling, rendering, simulation etc)☆63Updated 5 years ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆39Updated 3 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆58Updated 2 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆69Updated 6 years ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆19Updated 3 months ago
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆68Updated 11 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- With adaptive merging we reduce computation time in rigid body simulations.☆44Updated 5 years ago
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆25Updated last year
- ubisoft / ubisoft-laforge-face-editing-face-editing-using-part-based-optimization-of-the-latent-spaceFace Editing Using Part-Based Optimization of the Latent Space☆26Updated last year
- ☆17Updated 5 years ago
- Standalone application for Linux and MacOSX to open and view OpenVDB files.☆28Updated 9 years ago
- ☆33Updated 4 years ago
- ☆31Updated 4 months ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆39Updated last year
- A hair strand rendering tool using the Dear ImGui.☆78Updated 5 months ago
- GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, m…☆28Updated 2 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆60Updated 9 months ago
- FEM implementation with Stable Neo-Hookean energy in libigl.☆35Updated 5 years ago
- Reimplementation of "Detailed Rigid Body Simulation with Extended Position Based Dynamics"☆21Updated 5 years ago