mitsuba-renderer / openexrLinks
OpenEXR with an improved CMake build system
☆23Updated 3 weeks ago
Alternatives and similar repositories for openexr
Users that are interested in openexr are comparing it to the libraries listed below
Sorting:
- Standalone application for Linux and MacOSX to open and view OpenVDB files.☆28Updated 9 years ago
- Notes on updating pbrt-v3 exporters to pbrt-v4☆10Updated 3 years ago
- USD build script for aarch64 target☆11Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A physically based camera model for virtual production and computer graphics☆89Updated last year
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆71Updated 5 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- old historical view of renderman.org AKA The RenderMan Repository☆16Updated 8 years ago
- Collection of images associated with the OpenEXR distribution☆114Updated 5 months ago
- 3D painting tool☆39Updated 12 years ago
- GLSL Raytracer☆11Updated 10 years ago
- NanoPM, single header only PatchMatch☆77Updated 5 months ago
- A GPU Ray Tracer☆50Updated 4 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Updated 5 years ago
- ☆28Updated 6 years ago
- ☆66Updated 7 years ago
- CUDA Extension Wrangler☆25Updated 6 years ago
- ☆16Updated 5 years ago
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆66Updated 6 years ago
- A Machine Learning Global Illumination renderer based on PBRTv3☆21Updated 4 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Updated 14 years ago
- OpenGL Image (GLI)☆22Updated 11 years ago
- The layer laboratory☆95Updated 2 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 8 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 13 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- This project is to create a CUDA accelerated Deep learning approach to denoise renders from a path tracer☆53Updated 5 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆22Updated 5 years ago