This repository has migrated to Unity-Technologies/VHACD
☆69Jan 11, 2022Updated 4 years ago
Alternatives and similar repositories for VHACD-deprecated
Users that are interested in VHACD-deprecated are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Mesh de-indexing utility☆24May 18, 2022Updated 4 years ago
- Unity implementation of a generalization of Schlick’s bias & gain functions☆11Oct 22, 2020Updated 5 years ago
- A long, slow road to an out of core renderer for Unity DOTS☆10Oct 8, 2020Updated 5 years ago
- A set of utility classes to make it easier to access hidden functionality☆21Apr 29, 2021Updated 5 years ago
- ☆18May 27, 2018Updated 8 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆16Dec 3, 2020Updated 5 years ago
- ☆17Jul 3, 2021Updated 5 years ago
- This is simple to use CurlNoise effect for Unity.☆12Oct 13, 2019Updated 6 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆61Mar 21, 2020Updated 6 years ago
- Medieval Town Generator for Unity☆40Oct 22, 2021Updated 4 years ago
- A custom editor tool for unity that allows you to move transforms relative to the scene camera☆10May 19, 2021Updated 5 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Feb 10, 2023Updated 3 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆34May 13, 2021Updated 5 years ago
- Biplanar mapping shader for Unity☆108Nov 26, 2020Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Subtitles track extension for Unity3D Timeline☆13Nov 27, 2018Updated 7 years ago
- Zero-copy sharing between managed and native arrays in Unity