Unity-Technologies / VHACD-deprecatedLinks
This repository has migrated to Unity-Technologies/VHACD
☆69Updated 3 years ago
Alternatives and similar repositories for VHACD-deprecated
Users that are interested in VHACD-deprecated are comparing it to the libraries listed below
Sorting:
- Runtime mesh importer for Unity using AssimpNet☆76Updated 3 years ago
- A small project showing off the Inverse dynamics available in Unity☆110Updated 3 years ago
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆57Updated 4 years ago
- Voronoi mesh generator☆89Updated 2 years ago
- ☆48Updated 3 years ago
- 2D and 3D clustering in Unity using k-means☆46Updated 5 years ago
- Update textures at runtime in Unity☆31Updated 6 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 2 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆57Updated last month
- A Unity Package which provides ECS IComponentData types for storing point cloud data and a ComponentSystem for writing that data to a ren…☆47Updated 6 years ago
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- Procedural builder for some basic primitives in Unity☆26Updated 4 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- Assimp for C# / Unity☆39Updated 2 years ago
- Raymarching in Unity using the job system☆37Updated 6 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆55Updated 3 months ago
- Simple plugin that helps you bake several meshes to one in couple clicks.☆55Updated 3 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆89Updated 7 years ago
- Mesh Decimation for Unity☆51Updated 3 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆25Updated 11 months ago
- Spatial Hashing Algorithm with GPU Acceleration☆107Updated 6 years ago
- NURBS spline/surface library for Unity☆164Updated 2 years ago
- ☆54Updated last year
- Tools for making managing Unity package registries easier☆81Updated 2 years ago