TripleEh / StylisedWater_SurfaceShader
Simple water shader in the style of Zelda: Wind Waker
☆32Updated 6 years ago
Related projects: ⓘ
- Unity 3d project showing opaque active camouflage rendering technique☆32Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 4 years ago
- ☆43Updated last year
- Visual inspector editor for Unity☆49Updated 6 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- ☆45Updated this week
- Unity post effect that calculates world space☆27Updated 6 years ago
- Ambient lighting probe sampling☆41Updated 4 years ago
- Drop-in replacement terrain grass shaders for Unity☆63Updated 3 years ago
- Unity MatCap shader☆37Updated 9 years ago
- Unity FixedUpdate temporal anti-aliasing test☆13Updated 8 years ago
- Vertex ambient occlusion baking tool for Unity.☆34Updated 4 years ago
- Volumetric explosion shader in Unity☆31Updated 7 years ago
- A physically-based Toon Shader for Unity☆21Updated 4 years ago
- Splatoon-like painting in unity on any-shape mesh colliders, with some edge handling☆39Updated 6 years ago
- ☆50Updated this week
- Unity wireframe material using Geometry Shaders☆30Updated 3 years ago
- Simulate Physics in the Unity Scene view☆71Updated 5 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆47Updated 5 years ago
- Skybox shaders for Unity.☆22Updated 4 years ago
- Dynamic Voronoi 2-player 2D split screen system with optimized rendering using stencil buffer in standard rendering pipeline.☆20Updated 4 years ago
- A set of shaders for Unity which use the rim of a surface to suggest depth.☆34Updated 3 years ago
- Creating curved corner UVs in Unity☆48Updated 4 years ago
- Test of a frosted glass material in Unity.☆32Updated 3 years ago
- A Unity script to generate multiple variants of evenly distributed `Gradient` based on input `AnimationCurve`.☆34Updated 5 years ago
- Mesh batch tool for Unity3D☆38Updated 6 years ago
- Makes mesh creation easier by adding an easily manipulated abstract mesh interface☆29Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆36Updated 7 years ago
- Interactively adjust light falloff for Unity deferred rendering☆36Updated 4 years ago
- ☆49Updated 3 years ago