Flafla2 / Toon-Standard
A physically-based Toon Shader for Unity
☆21Updated 4 years ago
Alternatives and similar repositories for Toon-Standard:
Users that are interested in Toon-Standard are comparing it to the libraries listed below
- Splatoon-like painting in unity on any-shape mesh colliders, with some edge handling☆39Updated 6 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆47Updated 6 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- Unity 3d project showing opaque active camouflage rendering technique☆31Updated 6 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- Control Unity Post-Process Effects with Timeline☆24Updated 6 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 5 years ago
- Library with useful scripts and systems for Unity3D game development☆21Updated 4 years ago
- Extending a Unity3d Inspector window to show int tags☆32Updated 6 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- ☆21Updated 4 years ago
- A simple scanlines image effect for Unity3D☆30Updated 7 years ago
- Camo surface shader made in unity with support for camo map.☆19Updated 2 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- Simulate Physics in the Unity Scene view☆71Updated 5 years ago
- An Ivy Generator for Unity5.x☆16Updated 8 years ago
- Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage☆32Updated 5 years ago
- Ambient lighting probe sampling☆41Updated 4 years ago
- Animated billboard with multiple view angles☆27Updated last year
- Unity custom editor for bookmarking Scene View camera angles/settings☆14Updated 7 years ago
- Lens flare image effect in Unity!☆33Updated 5 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- ☆18Updated 5 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆23Updated 4 years ago
- A collection of useful one-off C# scripts that I have created for Unity, along with example scenes.☆36Updated 6 years ago
- Camera effect for use in Unity with PostProcessingStackV2☆22Updated 5 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- Example project showing how to create a blurry refraction effect that is highly optimized for mobile.☆16Updated 7 years ago