JesproKing / bevy_pixelated_3dLinks
A project to convert any 3d world into a game that looks like pixelart, with builtin outlines based on depth and normal textures.
☆34Updated 3 months ago
Alternatives and similar repositories for bevy_pixelated_3d
Users that are interested in bevy_pixelated_3d are comparing it to the libraries listed below
Sorting:
- A bevy plugin adding edge detection post-processing effect☆26Updated 7 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆53Updated this week
- Tiny macros for bailing on failure☆37Updated last month
- A Bevy plugin to selectively blur regions of the screen☆64Updated 10 months ago
- Ad-hoc component insertion for bevy scenes☆73Updated last year
- ☆48Updated 4 months ago
- A flexible `bevy_state` alternative☆29Updated 3 months ago
- ☆26Updated last year
- Cross-platform ergonomic abstractions for async programming in Bevy.☆80Updated 2 months ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆85Updated this week
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆80Updated 3 months ago
- Radiance cascade global illumination implementation in Bevy.☆50Updated last year
- Animation graphs in Bevy!☆139Updated 3 weeks ago
- Ergonomic and Correct Utility AI for Bevy Engine☆28Updated 5 months ago
- RTS-style camera controls plugin for Bevy Engine☆80Updated 4 months ago
- ☆69Updated last year
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆27Updated 2 years ago
- Editable lookup curve for Bevy☆58Updated 3 months ago
- cargo-generate template for a very simple bevy project. No optional features, fast compiles active, only bevy.☆29Updated 3 months ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆52Updated 2 months ago
- A bevy framework for implementing complex RPG stat systems.☆32Updated 4 months ago
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆100Updated 3 months ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆24Updated 3 months ago
- This is an implementation of the extended difference of gaussian algorithm proposed by winnemoeller. The implementation is inspired by Ac…☆25Updated 3 months ago
- Mesh based bevy text implementation.☆43Updated 3 weeks ago
- A navigation system for video games written in Rust.☆62Updated last week
- Explicitly set sprite layers for sprites in Bevy games.☆17Updated last year
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆15Updated last month
- A bevy plugin for creating grids, for debugging purposes☆34Updated 3 months ago
- A plugin for the Bevy game engine that adds camera shake to cameras.☆24Updated 3 months ago