JesproKing / bevy_pixelated_3dLinks
A project to convert any 3d world into a game that looks like pixelart, with builtin outlines based on depth and normal textures.
☆36Updated 8 months ago
Alternatives and similar repositories for bevy_pixelated_3d
Users that are interested in bevy_pixelated_3d are comparing it to the libraries listed below
Sorting:
- Tiny macros for bailing on failure☆42Updated 4 months ago
- A bevy plugin adding edge detection post-processing effect☆28Updated last year
- A Bevy plugin to selectively blur regions of the screen☆65Updated last year
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆73Updated 3 weeks ago
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆20Updated 2 weeks ago
- A flexible `bevy_state` alternative☆34Updated 3 weeks ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆28Updated 3 weeks ago
- ☆72Updated last year
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆71Updated 3 weeks ago
- Text effects library for the Bevy game engine.☆63Updated 3 weeks ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Updated last month
- Editable lookup curve for Bevy☆64Updated 2 weeks ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆91Updated this week
- Explicitly set sprite layers for sprites in Bevy games.☆17Updated last year
- Ergonomic and Correct Utility AI for Bevy Engine☆28Updated 11 months ago
- A bevy plugin for rendering grass☆65Updated 10 months ago
- ☆26Updated last year
- A navigation system for video games written in Rust.☆85Updated 2 weeks ago
- Define mesh-based VFX in RON files and load them into bevy☆24Updated last month
- ☆21Updated last year
- Transform interpolation for fixed timesteps for the Bevy game engine.☆65Updated 3 weeks ago
- ☆70Updated 10 months ago
- Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.☆62Updated this week
- This is an implementation of the extended difference of gaussian algorithm proposed by winnemoeller. The implementation is inspired by Ac…☆26Updated 9 months ago
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆108Updated last week
- Billboard text and texture support for bevy☆104Updated last year
- Mesh based bevy text implementation.☆56Updated last week
- A sprouting integration of the Firewheel audio engine☆110Updated 2 weeks ago
- Ad-hoc component insertion for bevy scenes☆71Updated last year
- A bevy framework for implementing complex RPG stat systems.☆35Updated last week