JesproKing / bevy_pixelated_3d
A project to convert any 3d world into a game that looks like pixelart, with builtin outlines based on depth and normal textures.
☆20Updated 4 months ago
Alternatives and similar repositories for bevy_pixelated_3d
Users that are interested in bevy_pixelated_3d are comparing it to the libraries listed below
Sorting:
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆46Updated this week
- A bevy plugin adding edge detection post-processing effect☆24Updated 3 months ago
- A bevy framework for implementing complex RPG stat systems.☆29Updated 3 weeks ago
- Tiny macros for bailing on failure☆35Updated 2 weeks ago
- Ergonomic and Correct Utility AI for Bevy Engine☆27Updated 2 months ago
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆28Updated last year
- ☆21Updated 4 months ago
- A Bevy plugin to selectively blur regions of the screen☆62Updated 6 months ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆24Updated last week
- A simple library for interpolation of bevy_xpbd rigidbodies☆17Updated last year
- ☆25Updated 9 months ago
- Mesh based bevy text implementation.☆31Updated 3 weeks ago
- Rudimentary animation state machine system for Bevy Engine☆25Updated last year
- Explicitly set sprite layers for sprites in Bevy games.☆17Updated 10 months ago
- Particle Systems in bevy☆24Updated 3 years ago
- ☆46Updated 2 weeks ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆53Updated last month
- Editable lookup curve for Bevy☆58Updated last week
- 2D global illumination using radiance cascade for the bevy-engine.☆32Updated 4 months ago
- Visual gizmos to assist with Bevy game development☆11Updated last year
- A few "fun" examples for the Bevy engine !☆23Updated last year
- Radiance cascade global illumination implementation in Bevy.☆45Updated 8 months ago
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆62Updated last week
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆33Updated last month
- ☆68Updated 10 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆69Updated 3 weeks ago
- A Bevy plugin for shaking 2d cameras☆24Updated 2 weeks ago
- Calculate physical correct sun movement from desired day/night duration and max sun height☆16Updated last week
- ☆24Updated last year
- Cross-platform ergonomic abstractions for async programming in Bevy.☆76Updated 2 weeks ago