JesproKing / bevy_pixelated_3dLinks
A project to convert any 3d world into a game that looks like pixelart, with builtin outlines based on depth and normal textures.
☆34Updated 6 months ago
Alternatives and similar repositories for bevy_pixelated_3d
Users that are interested in bevy_pixelated_3d are comparing it to the libraries listed below
Sorting:
- A bevy plugin adding edge detection post-processing effect☆28Updated 10 months ago
- Tiny macros for bailing on failure☆39Updated 2 months ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆64Updated 2 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆65Updated last month
- A flexible `bevy_state` alternative☆31Updated 2 months ago
- ☆72Updated last year
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆28Updated 2 years ago
- Ergonomic and Correct Utility AI for Bevy Engine☆28Updated 9 months ago
- Editable lookup curve for Bevy☆64Updated 2 months ago
- Explicitly set sprite layers for sprites in Bevy games.☆17Updated last year
- ☆48Updated 7 months ago
- A Bevy plugin to selectively blur regions of the screen☆65Updated last year
- Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.☆47Updated this week
- A bevy plugin for rendering grass☆65Updated 8 months ago
- Microlibrary for adding anchoring to UI☆47Updated last month
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆27Updated last month
- RTS-style camera controls plugin for Bevy Engine☆88Updated last week
- Persist game settings like music volume or graphic settings in a nice toml file in the right location.☆29Updated 4 months ago
- Ad-hoc component insertion for bevy scenes☆71Updated last year
- A bevy framework for implementing complex RPG stat systems.☆34Updated 2 months ago
- This is an implementation of the extended difference of gaussian algorithm proposed by winnemoeller. The implementation is inspired by Ac…☆25Updated 7 months ago
- Define mesh-based VFX in RON files and load them into bevy☆24Updated 4 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆82Updated 2 weeks ago
- Mesh based bevy text implementation.☆52Updated 3 weeks ago
- ☆26Updated last year
- Access tracing logs in your bevy app using vanilla bevy_ui☆20Updated last month
- A navigation system for video games written in Rust.☆79Updated last month
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆17Updated last month
- App compute plugin for Bevy☆38Updated 2 weeks ago
- App compute plugin for Bevy☆106Updated last week