Leafwing-Studios / i-cant-believe-its-not-bsn
An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system
☆39Updated last month
Alternatives and similar repositories for i-cant-believe-its-not-bsn:
Users that are interested in i-cant-believe-its-not-bsn are comparing it to the libraries listed below
- ☆45Updated 5 months ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆57Updated this week
- File system dialogs for loading and saving files using the Bevy game engine☆22Updated last month
- A modular behavior library for the Bevy Engine.☆56Updated this week
- RTS-style camera controls plugin for Bevy Engine☆64Updated last month
- An ability management suite for Bevy.☆69Updated last month
- Cross-platform ergonomic abstractions for async programming in Bevy.☆74Updated last month
- Allows you to write sequential description of processes involving delays, user input, and other waits.☆59Updated 2 weeks ago
- Transfom interpolation for fixed timesteps for the Bevy game engine.☆43Updated last month
- Data-driven content generation for Bevy☆77Updated last month
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆22Updated 3 weeks ago
- ☆58Updated 9 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆41Updated 3 weeks ago
- A bevy plugin for creating grids, for debugging purposes☆32Updated 3 weeks ago
- Bevy plugin for a simple single-line text input widget.☆102Updated 2 weeks ago
- ☆22Updated 6 months ago
- bevy + metrics + egui_plot☆26Updated 2 weeks ago
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆26Updated 6 months ago
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆80Updated last month
- Tiny macros for bailing on failure☆31Updated 2 months ago
- Editable lookup curve for Bevy☆44Updated 3 weeks ago
- adds trait queries to the bevy game engine☆102Updated last month
- On-screen diagnostics☆104Updated 6 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆60Updated last week
- Explicitly set sprite layers for sprites in Bevy games.☆17Updated 6 months ago
- A Bevy helper to easily manage resources that need to persist across game sessions.☆74Updated last month
- Input capture and playback functionality for the Bevy game engine.☆31Updated last month
- Reactivity primitives for Bevy☆23Updated 2 weeks ago
- ☆99Updated last month
- Bevy plugin for Flowfield based pathfinding☆51Updated last month