Leafwing-Studios / i-cant-believe-its-not-bsnLinks
An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system
☆54Updated 3 months ago
Alternatives and similar repositories for i-cant-believe-its-not-bsn
Users that are interested in i-cant-believe-its-not-bsn are comparing it to the libraries listed below
Sorting:
- Woodpecker UI is a Bevy ECS driven user interface crate.☆63Updated 2 weeks ago
- An ability management suite for Bevy.☆73Updated last month
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆30Updated last month
- A flexible `bevy_state` alternative☆28Updated 3 weeks ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆79Updated 2 weeks ago
- Data-driven content generation for Bevy☆79Updated last month
- File system dialogs for loading and saving files using the Bevy game engine☆25Updated last month
- A flexible networking crate for Bevy.☆45Updated 6 months ago
- Input capture and playback functionality for the Bevy game engine.☆33Updated 6 months ago
- A Bevy helper to easily manage resources that need to persist across game sessions.☆91Updated last month
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆73Updated last week
- On-screen diagnostics☆108Updated last month
- ☆63Updated last year
- A very bevy metaframework 🦄☆73Updated this week
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆37Updated this week
- ☆20Updated last month
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆26Updated 10 months ago
- A Bevy plugin to selectively blur regions of the screen☆63Updated 7 months ago
- ☆39Updated last month
- A sprouting integration of the Firewheel audio engine☆42Updated last week
- Remote developer tools for bevy☆59Updated 2 years ago
- bevy + metrics + egui_plot☆33Updated last month
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆48Updated last week
- Fine-grained reactivity framework for Bevy.☆116Updated 3 months ago
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆97Updated 3 weeks ago
- Reactive UI framework for Bevy game engine☆59Updated last year
- ☆111Updated 4 months ago
- An async-compatible thread-pool written in rust.☆31Updated last week
- Allows you to use coroutine in Bevy☆69Updated last month
- A plugin to enable random number generation for the Bevy game engine.☆38Updated last month