Leafwing-Studios / i-cant-believe-its-not-bsn
An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system
☆49Updated 3 months ago
Alternatives and similar repositories for i-cant-believe-its-not-bsn:
Users that are interested in i-cant-believe-its-not-bsn are comparing it to the libraries listed below
- ☆47Updated 7 months ago
- An ability management suite for Bevy.☆70Updated 3 months ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆61Updated last week
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆68Updated 2 weeks ago
- Data-driven content generation for Bevy☆77Updated 3 months ago
- ☆58Updated 11 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆76Updated last week
- A Bevy helper to easily manage resources that need to persist across game sessions.☆81Updated 3 months ago
- Blazingly fast, schema based human-readable serialization crate for the bevy engine.☆26Updated 3 months ago
- A flexible networking crate for Bevy.☆45Updated 3 months ago
- A Bevy plugin to selectively blur regions of the screen☆59Updated 4 months ago
- Transfom interpolation for fixed timesteps for the Bevy game engine.☆44Updated 3 months ago
- ☆104Updated last month
- Reactivity primitives for Bevy☆22Updated 2 months ago
- Fine-grained reactivity framework for Bevy.☆114Updated 2 weeks ago
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆26Updated 7 months ago
- A 2d lighting crate for bevy.☆41Updated 10 months ago
- Allows you to use coroutine in Bevy☆62Updated last week
- Allows using Rust functions in place of Bevy plugins☆27Updated last year
- On-screen diagnostics☆104Updated 8 months ago
- File system dialogs for loading and saving files using the Bevy game engine☆22Updated 2 months ago
- Remote developer tools for bevy☆59Updated 2 years ago
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆87Updated last month
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆41Updated 2 months ago
- Editable lookup curve for Bevy☆57Updated this week
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆57Updated 3 months ago
- ☆24Updated 7 months ago
- bevy + metrics + egui_plot☆27Updated this week
- Input capture and playback functionality for the Bevy game engine.☆31Updated 3 months ago