AlexAegis / bevy_descendant_collectorLinks
A bevy crate for automatically collecting entities based on their names into a single component for easy access.
☆13Updated last week
Alternatives and similar repositories for bevy_descendant_collector
Users that are interested in bevy_descendant_collector are comparing it to the libraries listed below
Sorting:
- Access tracing logs in your bevy app using vanilla bevy_ui☆19Updated last month
- get the edges of objects in images☆13Updated 5 months ago
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- Visual gizmos to assist with Bevy game development☆11Updated 2 years ago
- ☆26Updated last year
- ☆28Updated 5 months ago
- Verlet physics plugin for bevy.☆45Updated 10 months ago
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Updated last year
- A spectator camera plugin for the Bevy game engine (https://bevyengine.org).☆20Updated 6 months ago
- A plugin for the Bevy game engine that adds camera shake to cameras.☆24Updated 6 months ago
- Official Salva plugin for the Bevy game engine.☆14Updated 4 years ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆57Updated 4 months ago
- Bevy UI gradients plugin☆15Updated 6 months ago
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆11Updated last year
- Microlibrary for adding anchoring to UI☆46Updated 2 weeks ago
- 3rd party crates to handle bevy UI☆26Updated 2 years ago
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆27Updated 2 years ago
- Unofficial plugin for generating bounding boxes in Bevy☆23Updated 3 years ago
- File system dialogs for loading and saving files using the Bevy game engine☆28Updated last month
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆21Updated 3 weeks ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆60Updated 2 weeks ago
- Bevy Async ECS☆29Updated last week
- More shapes for the bevy game engine☆20Updated 2 years ago
- A 4X style camera for bevy.☆36Updated 3 years ago
- ☆33Updated last year
- Hierarchical opacity for bevy.☆13Updated last week
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆38Updated 3 weeks ago
- A workflow for baked global illumination in the Bevy game engine☆33Updated last year
- ☆39Updated last month
- A native and WASM compatible Particle System implementation for Bevy☆69Updated 11 months ago