A fast and high quality GPU BVH builder implementing H-PLOC
☆31Sep 11, 2026Updated 3 weeks ago
Alternatives and similar repositories for NexusBVH
Users that are interested in NexusBVH are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆30Dec 5, 2025Updated 10 months ago
- This is my experiments with BVH build algorithms on GPU.☆57Oct 14, 2024Updated last year
- A CUDA BVH Build And Query Library☆92Aug 13, 2026Updated last month
- Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing☆22Apr 3, 2023Updated 3 years ago
- An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL☆25Sep 1, 2026Updated last month
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- implementation of the paper "Mesh Colors"☆14Dec 27, 2023Updated 2 years ago
- GPU matrix multiplication in Unity.☆19Jul 11, 2018Updated 8 years ago
- OpenCL for .NET Framework☆13Jun 28, 2021Updated 5 years ago
- A CPU Raytracer☆27Jan 7, 2017Updated 9 years ago
- A simple but efficient C++ thread/worker pool library for asynchronous task management.☆10Jul 11, 2023Updated 3 years ago
- ☆78Aug 4, 2026Updated 2 months ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Apr 27, 2021Updated 5 years ago
- Computer Vision☆13Apr 22, 2021Updated 5 years ago
- A light-weight tool to allow peer to peer connections using NAT traversal techniques in Unity.☆10Jul 25, 2019Updated 7 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Homemade Pixel Art Tool (WIP)☆17Oct 18, 2024Updated last year
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆39Sep 26, 2026Updated last week
- Demo of Unity3D CUDA texture interop issue☆17Jun 20, 2017Updated 9 years ago
- Istropy benchmarks (White & Chong) for the D3Q15, D3Q19 and D3Q27 lattice models.☆12Oct 7, 2020Updated 6 years ago
- Zero-Overhead bare-metal GPGPU library for C++ on Windows.☆15Jan 29, 2017Updated 9 years ago
- Implementation of lid driven cavity solver based on SIMPLE algorithm☆15Jan 11, 2019Updated 7 years ago
- 2D LBM channel flow simulation with particle interaction.☆13Apr 16, 2022Updated 4 years ago
- Implementation of real-time fluid solvers with two-way rigid body interaction using SPH.☆13Aug 25, 2019Updated 7 years ago
- ☆21Jul 25, 2014Updated 12 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆14Jul 14, 2017Updated 9 years ago
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆479Dec 14, 2024Updated last year
- Stitch multiple videos together into a larger panorama / mosaic☆18Oct 12, 2018Updated 7 years ago
- ☆11Jul 2, 2024Updated 2 years ago
- Fast Voxel Traversal testing in Unity.☆29Mar 13, 2018Updated 8 years ago
- Sample benchmark demonstrating the VK_NV_cooperative_vector extension☆15Dec 22, 2025Updated 9 months ago
- automating the zig release process☆12Nov 19, 2025Updated 10 months ago
- [WIP] A pure-Zig TLS 1.3 client implementation.☆14Nov 2, 2022Updated 3 years ago
- An implementation of the NASA Task Load Index (NASA-TLX).☆17Jan 2, 2013Updated 13 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Implementation of a Neural Network in .NET using the Diagnostic Wisconsin Breast Cancer Database.☆17Jul 22, 2014Updated 12 years ago
- Batched algorithm timeslicing☆17Apr 18, 2020Updated 6 years ago
- W3C sitesindeki SQL Editörünün, Türkçe veritabanı ile hazırlanmış halidir.☆11Dec 10, 2015Updated 10 years ago
- A GPU based SPH fluid simulation built on OpenGL with Cinder.☆15Aug 13, 2021Updated 5 years ago
- Misc repository for certain GPU algorithms.☆46Jan 7, 2024Updated 2 years ago
- C++11 Header-only continuous-storage Double ended vector implementation similar to STL's std::vector for efficient insertions/removals at…☆16Dec 29, 2022Updated 3 years ago
- Python caching libraries benchmark - which is better?☆13Sep 5, 2026Updated last month