Stereoarts / bullet-xna-unity
Bullet XNA porting Unity.
☆10Updated 11 years ago
Alternatives and similar repositories for bullet-xna-unity:
Users that are interested in bullet-xna-unity are comparing it to the libraries listed below
- Automatically exported from code.google.com/p/bullet-xna☆21Updated 8 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- Common code library☆9Updated 2 years ago
- BVH tree for unity☆14Updated 6 years ago
- Example project showing how to create a blurry refraction effect that is highly optimized for mobile.☆16Updated 7 years ago
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆27Updated 6 years ago
- Simple Decal Mesh (Legacy)☆17Updated 7 years ago
- Release Notes - to be used with github search☆38Updated 2 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- ☆14Updated 7 years ago
- Unsafe IO Library for Unity NativeArray<T>☆28Updated 5 years ago
- ☆20Updated 6 years ago
- ☆35Updated 7 years ago
- This is sample code that shows many of the facets of creating custom tools for the Unity Editor.☆14Updated 8 years ago
- An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering☆20Updated last year
- Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders☆12Updated 3 years ago
- A long, slow road to an out of core renderer for Unity DOTS☆7Updated 4 years ago
- Unity 3D ECS with 3 very basics Hybrid, Pure and Job System examples☆23Updated 4 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- xatlas wrapper used by Bakery☆22Updated 2 years ago
- Debugger libraries☆11Updated 4 years ago
- Atmospheric Scattering Unity package☆12Updated 3 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆42Updated 6 years ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated this week
- Unity MatCap shader☆40Updated 9 years ago
- Example for Fluid HTN☆22Updated 8 months ago
- fast parallel image processing on the CPU, using Unity C# jobs and Burst compilation☆21Updated 6 years ago
- Game made in CGJ2019,using ECS preview33☆16Updated 5 years ago
- Common utility functionality for Unity game projects.☆11Updated 6 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 5 years ago