danielshervheim / unity-bruneton-atmosphereLinks
An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering
☆22Updated last year
Alternatives and similar repositories for unity-bruneton-atmosphere
Users that are interested in unity-bruneton-atmosphere are comparing it to the libraries listed below
Sorting:
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Parallax Occlusion Mapping shader☆24Updated 8 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated last year
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Minimalist simplex library☆47Updated 3 years ago
- ☆18Updated last year
- Ambient lighting probe sampling☆46Updated 5 years ago
- Natural Rain☆43Updated 7 years ago
- Visual inspector editor for Unity☆50Updated 7 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 6 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Raymarching in Unity using the job system☆37Updated 5 years ago
- ☆15Updated 7 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 2 years ago
- CPU and GPU implementations of Craig Reynold's boids in Unity.☆37Updated 6 years ago
- use some unity graphic API to display outline post processing.☆26Updated 8 years ago
- Unity visual effect collection.☆15Updated last year
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 8 years ago
- Mesh de-indexing utility☆24Updated 3 years ago
- KamaliSplashScreen☆18Updated 5 years ago
- ☆15Updated 6 years ago
- Unity SDF generator for 2D images☆17Updated 3 years ago
- Sea of clouds for Unity3D☆32Updated 7 years ago
- Simple to use list view for Unity editor☆17Updated 6 years ago
- ☆13Updated 6 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- Terraced like procedural terrain made with Unity DOTS☆23Updated 5 years ago
- ☆20Updated 6 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago