danielshervheim / unity-bruneton-atmosphereLinks
An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering
☆23Updated last year
Alternatives and similar repositories for unity-bruneton-atmosphere
Users that are interested in unity-bruneton-atmosphere are comparing it to the libraries listed below
Sorting:
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated last year
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Visual inspector editor for Unity☆51Updated 8 years ago
- CPU and GPU implementations of Craig Reynold's boids in Unity.☆38Updated 6 years ago
- Raymarching in Unity using the job system☆37Updated 6 years ago
- Ambient lighting probe sampling☆49Updated 5 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Package distribution template for Unity.☆64Updated 5 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- Parallax Occlusion Mapping shader☆24Updated 8 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆36Updated 3 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆24Updated 5 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 6 years ago
- ☆12Updated 6 years ago
- Unity visual effect collection.☆16Updated last year
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- use some unity graphic API to display outline post processing.☆26Updated 8 years ago
- Shader Examples☆25Updated 6 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- ☆18Updated last year
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- ☆15Updated 7 years ago
- Sea of clouds for Unity3D☆32Updated 7 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆23Updated 5 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago
- An example of mesh deformation in Unity☆31Updated 4 years ago