danielshervheim / unity-bruneton-atmosphere
An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering
☆20Updated last year
Alternatives and similar repositories for unity-bruneton-atmosphere:
Users that are interested in unity-bruneton-atmosphere are comparing it to the libraries listed below
- Raymarching in Unity using the job system☆36Updated 5 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Simple tool for Unity to paint vertex colors on meshes☆15Updated 4 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 4 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Source-like displacements for Unity☆14Updated 5 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- A tool that generates custom editors in Unity☆23Updated 6 years ago
- ☆16Updated 7 months ago
- A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.☆14Updated 4 years ago
- ☆14Updated 2 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆40Updated 6 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Parallax Occlusion Mapping shader☆23Updated 8 years ago
- Library of procedural generation code for use in Unity☆49Updated last year
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆37Updated last year
- ☆25Updated 3 years ago
- ☆15Updated 5 years ago
- Simple to use list view for Unity editor☆17Updated 5 years ago
- Unity URP: LOD crossfading test project☆21Updated 2 years ago
- Occlusion culling for Unity☆37Updated 5 years ago
- ☆12Updated 5 years ago