danielshervheim / unity-bruneton-atmosphereLinks
An improvement to scrawk's Unity port of Eric Bruneton's improved atmospheric scattering
☆22Updated last year
Alternatives and similar repositories for unity-bruneton-atmosphere
Users that are interested in unity-bruneton-atmosphere are comparing it to the libraries listed below
Sorting:
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated last year
- ☆15Updated 7 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Natural Rain☆43Updated 7 years ago
- Ambient lighting probe sampling☆46Updated 5 years ago
- Pack any color data into texture channels.☆24Updated last year
- Unity SDF generator for 2D images☆19Updated 3 years ago
- ☆15Updated 6 years ago
- Visual inspector editor for Unity☆50Updated 7 years ago
- Parallax Occlusion Mapping shader☆24Updated 8 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 6 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- ☆13Updated 6 years ago
- Perform a raycast against one or more meshes.☆29Updated 7 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago
- Raymarching in Unity using the job system☆37Updated 5 years ago
- CPU and GPU implementations of Craig Reynold's boids in Unity.☆38Updated 6 years ago
- ☆12Updated 6 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 8 years ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆30Updated 6 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Sea of clouds for Unity3D☆32Updated 7 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 5 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Unity visual effect collection.☆15Updated last year
- Shader Examples☆25Updated 6 years ago