IronWarrior / ToonWaterShaderLinks
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
☆813Updated 6 years ago
Alternatives and similar repositories for ToonWaterShader
Users that are interested in ToonWaterShader are comparing it to the libraries listed below
Sorting:
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆849Updated 3 years ago
- Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.☆908Updated 6 years ago
- A stylized water shader (and material presets) for Unity.☆1,002Updated 4 years ago
- Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.☆915Updated 4 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,006Updated 8 months ago
- A Collection of Shader For URP(LWRP) Render Pipeline☆656Updated 2 years ago
- Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObjec…☆1,308Updated 2 years ago
- Water Buoyancy Simulation for Unity☆940Updated 5 years ago
- Test of a frosted glass material in Unity.☆885Updated last year
- A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph☆479Updated 3 years ago
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prot…☆626Updated last month
- 🐈 Fur shader for Unity.☆853Updated 3 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆594Updated 3 years ago
- UniversalRP Toon Shader with ShaderGraph☆608Updated 6 months ago
- Ceto: Ocean system for Unity☆1,056Updated 3 years ago
- Unity Standard Asset Controllers☆624Updated 2 years ago
- This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically…☆729Updated 3 years ago
- A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)☆1,342Updated 2 months ago
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆706Updated 7 months ago
- Utility to combine color channels from different textures into a single output.☆821Updated 9 months ago
- A Unity plugin to create curved content in real-time with bézier curves☆1,086Updated 2 years ago
- Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.☆644Updated 6 years ago
- Global fog effect for Unity☆951Updated 10 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆801Updated 4 years ago
- A Toon Shader in Unity Universal Render Pipeline.☆1,232Updated last year
- Fracture any mesh at runtime☆1,236Updated 4 years ago
- ☆949Updated last year
- Vegetation shader with alpha blended rendering and touch bending effect☆550Updated last year
- A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨☆1,079Updated last year
- Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets☆841Updated 4 years ago