Sahar-E / RaytracerLinks
Real-time ray tracer renderer that allows to move freely in the scene with the keyboard and mouse, while streaming live the results from the GPU to the screen. Implemented using C++ with CUDA.
☆13Updated 2 years ago
Alternatives and similar repositories for Raytracer
Users that are interested in Raytracer are comparing it to the libraries listed below
Sorting:
- Real-time software rasterizer written in C++ with windowing and model loading support.☆35Updated 6 years ago
- Althea is a glTF-based rendering engine built in Vulkan.☆21Updated 3 months ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Pathtraced Realtime Engine☆76Updated 6 months ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- CPU Physically Based Renderer [2020-]☆17Updated 2 years ago
- Deferred Renderer using Vulkan☆15Updated 3 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- Basic graphics samples using Magma library and Vulkan graphics API☆50Updated last month
- OpenGL rendering framework.☆27Updated 3 years ago
- A 3D Toy Graphics Engine/Framework☆32Updated 2 years ago
- Simple 3D data-oriented game engine☆10Updated 2 years ago
- ☆18Updated last year
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆43Updated last week
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆64Updated 5 years ago
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)☆89Updated 5 years ago
- Vulkan template with light abstraction as a base for personal projects☆28Updated 9 months ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆29Updated last year
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- directx11 renderer☆33Updated 3 years ago
- Various C/C++ examples. DirectX, OpenGL, CUDA, Vulkan, OpenCL.☆53Updated last year
- C++ 3D Engine built with Vulkan☆21Updated last month
- An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.☆64Updated 5 years ago
- Powerful Path Tracing Engine For Realistic Rendering☆72Updated 2 years ago
- ☆42Updated 5 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆81Updated last week
- ☆40Updated 3 years ago
- GPU Ray Tracing Library☆84Updated 4 months ago
- e186: A real-time rendering framework for OpenGL 4 and C++17☆13Updated 5 years ago