Colmar-zlicheng / Color-NeuSLinks
[3DV 2024] Color-NeuS: Reconstructing Neural Implicit Surfaces with Color
☆143Updated last year
Alternatives and similar repositories for Color-NeuS
Users that are interested in Color-NeuS are comparing it to the libraries listed below
Sorting:
- [ICCV'23] Pytorch implementation of "ObjectSDF++: Improved Object-Compositional Neural Implicit Surfaces"☆154Updated last year
- Efficient distortion loss with O(n) realization.☆131Updated 2 years ago
- ☆79Updated last year
- ☆67Updated last year
- ☆113Updated last year
- NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction (CVPR 2023)☆91Updated last year
- The code for "NeUDF: Leaning Neural Unsigned Distance Fields with Volume Rendering (CVPR 2023)"☆160Updated 2 years ago
- The Pytorch implementation of "DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenes"☆182Updated 2 years ago
- Official JAX Implementation of Monocular Dynamic View Synthesis: A Reality Check (NeurIPS 2022)☆194Updated 5 months ago
- [CVPR 2023] Removing Objects From Neural Radiance Fields☆110Updated last year
- Dynamic Point Fields: Towards Efficient and Scalable Dynamic Surface Representations (ICCV 2023)☆82Updated last year
- PET-NeuS: Positional Encoding Tri-Planes for Neural Surfaces (CVPR 2023)☆273Updated last year
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆172Updated 2 months ago
- (ECCV '24) DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting☆75Updated 9 months ago
- Official code for the paper: Strivec (ICCV2023)☆147Updated last year
- Code for "Deforming Radiance Fields with Cages", ECCV 2022.☆150Updated 2 years ago
- This is the official implementation of Tensor4D: Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering…☆211Updated 2 years ago
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆176Updated 2 months ago
- NeurIPS2023 Spotlight: Masked Space-time Hashing☆90Updated last year
- My Modification to vanilla 3D Gaussians☆124Updated last year
- Looking Through the Glass: Neural Surface Reconstruction Against High Specular Reflections (CVPR 2023)☆62Updated last year
- [ICCV'21] Neural Radiance Flow for 4D View Synthesis and Video Processing☆65Updated 3 years ago
- Fuzzy Metaballs+ Renderer. With Optical Flow, Mesh Exporting and more.☆188Updated last year
- Official code release accompanying the paper - "ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields"☆69Updated last year
- GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation☆181Updated last year
- Official code for View Synthesis with Sculpted Neural Points☆82Updated 2 years ago
- Official code of VolRecon (CVPR 2023)☆150Updated last year
- [CVPR'24] MuRF: Multi-Baseline Radiance Fields☆118Updated 9 months ago
- RGBD2: Generative Scene Synthesis via Incremental View Inpainting using RGBD Diffusion Models☆96Updated 2 years ago
- CVPR 2022: https://caoang327.github.io/FWD/☆72Updated last year