nilpunch / massive-ecs
Sparse set ECS with rollbacks. Unity package.
☆68Updated this week
Related projects ⓘ
Alternatives and complementary repositories for massive-ecs
- C# Entity Component System Framework☆31Updated last year
- LeoEcsLite - Lightweight C# Entity Component System framework☆51Updated 2 years ago
- Basic assets for working with NSprites package☆66Updated 5 months ago
- UniRecast - navigation mesh toolset for Unity3D using DotRecast☆61Updated 3 weeks ago
- Arch ECS integration for Unity.☆132Updated 3 months ago
- Fork of Dreaming381/Latios-Framework/Calligraphics☆54Updated this week
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆79Updated 3 years ago
- Adaptive UIBehaviour with auto-layout and flexible settings.☆57Updated last year
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆27Updated last year
- The Unity BRG Container☆68Updated 3 months ago
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side☆26Updated 2 years ago
- Spatial hashing for Unity using ECS/DOTS☆45Updated last year
- Lightweight events for Morpeh☆26Updated 11 months ago
- Deterministic prediction-rollback netcode library for Unity.☆44Updated 6 months ago
- Object pooling system for Unity.☆62Updated last year
- ☆69Updated 2 weeks ago
- ☆46Updated last year
- A playground and prototype in ECS☆28Updated this week
- A collection of extensions and native containers for DOTS to write more performant code☆30Updated 2 weeks ago
- Custom Nav Mesh Avoidance to replace default one in Unity.☆83Updated 2 years ago
- This project demonstrates a few ways to implement moving 3d objects (casters) that project some decal (see Decal Documentation in URP) on…☆51Updated 2 years ago
- Sample project for NSprites package☆92Updated 7 months ago
- State saving for Unity DOTS☆58Updated 11 months ago
- Tween library for Unity ECS/DOTS.☆41Updated last year
- Unity Inspector Graph Tool☆73Updated 10 months ago
- Visual intelligence for the Unity game engine☆52Updated 6 months ago
- A RTS style Camera Controller for Unity 3D's Cinemachine system.☆94Updated this week
- Runtime authoring solution for Entities☆50Updated last year
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆56Updated last month
- Unity Netcode/Network Benchmark Comparison. Fusion, Fishnet, Mirror, Mirage, Netick, NGO☆45Updated last month