Progressive Photon Mapping Sample Program
☆20Oct 14, 2024Updated last year
Alternatives and similar repositories for sample_ppm
Users that are interested in sample_ppm are comparing it to the libraries listed below
Sorting:
- ☆24Dec 8, 2014Updated 11 years ago
- Photon mapping, caustics, bump mapping...☆20Apr 2, 2014Updated 11 years ago
- Codes of Chi-squared Progressive Photon Mapping☆29Dec 5, 2020Updated 5 years ago
- しょっぱ!☆13Jul 23, 2021Updated 4 years ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 6 years ago
- GPU ray tracing framework.☆20May 7, 2016Updated 9 years ago
- Physically Based Spectral Renderer☆24Feb 24, 2015Updated 11 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆24Jun 9, 2024Updated last year
- PhotonMapper☆48May 16, 2014Updated 11 years ago
- minimal but extensible header only implementation of photon mapping in C++☆121Nov 28, 2021Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆51Aug 20, 2020Updated 5 years ago
- A GPU Path tracer implementing VCM☆22Jan 5, 2017Updated 9 years ago
- OptiX Path Tracer☆92Mar 14, 2025Updated 11 months ago
- An implementation of Photon Mapping using DXR☆27Dec 10, 2018Updated 7 years ago
- Suggestive Contours GPU Implementation☆31Feb 15, 2023Updated 3 years ago
- Physically based Monte Carlo renderer written in C++☆31Jul 20, 2021Updated 4 years ago
- physically based rendering materials for nanogl☆33Apr 29, 2025Updated 10 months ago
- Master thesis: Interactive Physically-based Rendering☆28Feb 20, 2022Updated 4 years ago
- WebGPU prototope in Servo browser☆35Oct 20, 2017Updated 8 years ago
- Exact calculation of the overlap volume and area of spheres and mesh elements☆31Updated this week
- pbrt-v4 render engine/exporter for Blender☆42Jun 12, 2025Updated 8 months ago
- A modern, research-oriented renderer☆146Sep 5, 2020Updated 5 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆300Sep 8, 2021Updated 4 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Sep 25, 2011Updated 14 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆89Nov 27, 2025Updated 3 months ago
- "DenseFusion: 6D Object Pose Estimation by Iterative Dense Fusion" code repository☆12Aug 19, 2020Updated 5 years ago
- Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.☆11Jan 7, 2019Updated 7 years ago
- Low level C++11 RAII wrapper classes for the Vulkan API. The code is auto generated by RAIIGen.☆12Aug 22, 2025Updated 6 months ago
- ☆12Feb 4, 2021Updated 5 years ago
- PCL grabber for DepthSense devices☆11Sep 26, 2015Updated 10 years ago
- pmr aims to register a pointcloud to a CAD model☆10Oct 28, 2018Updated 7 years ago
- simple performant text editor in c++ and lua☆13Jun 16, 2017Updated 8 years ago
- Motorcycle ECU STM32 ARM Cortex 4 source code and hardware PCB design☆10Feb 10, 2022Updated 4 years ago
- webGL2 path tracing experiment.☆38Apr 7, 2017Updated 8 years ago
- Example of using FFmpeg for decode with HW acceleration☆12Mar 6, 2018Updated 7 years ago
- uc::loader is a header only C++11 apng (Animated PNG) decoder.☆10Jul 24, 2024Updated last year
- GPS pet tracker☆11May 5, 2025Updated 9 months ago
- Google Cast protocol v2 implementation for Sming allowing you to control your smart TV or cast device from a microcontroller.☆10Feb 13, 2026Updated 2 weeks ago
- White furnace test implementation for GGX/Smith☆39Jan 14, 2018Updated 8 years ago