PistonDevelopers / construct
A library for higher order functional programming with homotopy maps to construct 3D geometry
☆15Updated 4 years ago
Alternatives and similar repositories for construct:
Users that are interested in construct are comparing it to the libraries listed below
- 3d planet demo in gfx/rust☆14Updated 8 years ago
- View shaders in real-time☆11Updated 11 months ago
- A glsl to spirv compiler☆20Updated 5 years ago
- A persistent history tree for undo/redo☆24Updated 4 years ago
- A pet raytracer to see how fast rust can go☆15Updated 8 years ago
- More indexing options for Rust slices☆9Updated last year
- Predicator, a Rust crate for generating and running dynamic code☆16Updated 6 years ago
- Modularized (hot-swapping) game engine in Rust☆20Updated 3 years ago
- nested & overlapping interval set functions, overlap, union, etc (Rust)☆16Updated last year
- Dear ImGui, Skia, and Rust, all playing nice together☆13Updated 4 years ago
- Refined Data Description Language (RDDL) specification and parser library.☆9Updated 8 years ago
- 7DRL 2019☆15Updated 2 years ago
- IODyn: A functional language for implicitly-incremental programs with dynamic input and output collections☆15Updated 7 years ago
- My meanderings into the PBRT ray tracing book as a way to learn the Rust programming language☆9Updated 4 months ago
- A mid-level Vulkan abstraction library for the experts and the masses.☆10Updated 5 years ago
- A small standalone WebAssembly interpreter in Rust☆36Updated 6 years ago
- Scene Graph for Rust☆8Updated 6 years ago
- bsp visibility precomputer, but in Rust☆13Updated 5 years ago
- A Rust library providing a stack-like memory allocator with double-ended allocation support.☆22Updated 4 years ago
- ☆10Updated 4 years ago
- A viewer for B-spline curves and surfaces☆21Updated 3 years ago
- Disjoint borrow of slices in Rust☆11Updated 5 years ago
- The fluid part for your engine☆16Updated 9 years ago
- A simple spline editor for the splines crate☆24Updated 2 years ago
- Ninja is a small build system with a focus on speed. Rust language port.☆16Updated 7 years ago
- A cross-platform, low-level toolkit for GPU surface management☆21Updated 4 years ago
- Tinkering with a more ergonomic cell abstraction☆16Updated 5 years ago
- A small 3d rendering engine written in Rust and OpenGL☆9Updated 3 years ago
- Rust widget toolkit built on Reclutch☆11Updated 5 years ago
- Testing some x86 jit'y things in Rust☆11Updated 8 years ago