NuclearMonster / openal-websiteLinks
☆24Updated 2 years ago
Alternatives and similar repositories for openal-website
Users that are interested in openal-website are comparing it to the libraries listed below
Sorting:
- Better-than-real time video capturing.☆64Updated last year
- The Official Khronos WebCL Repository☆51Updated 4 years ago
- Khronos Data Format Specification☆38Updated 7 months ago
- An experimental framework for low latency, high fps multiplayer games☆176Updated 12 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Updated 10 years ago
- Python bytecode to SPIR-V -translation.☆43Updated 8 years ago
- A tool for remotely monitoring video game playtests.☆50Updated 10 years ago
- ☆42Updated 2 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- AMD separable filter sample based on DirectX 11☆25Updated 9 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆30Updated 9 years ago
- a simple SPIR-V parser☆26Updated 10 years ago
- A C library for selecting an OpenGL API and window system at runtime☆35Updated 3 years ago
- Experimentations with distributed tasks for a game engine☆12Updated 13 years ago
- Midnight Graphics & Recreation Library☆44Updated 4 years ago
- Reimplementation of "fr-059: momentum" particle system☆57Updated 11 years ago
- deprecated: C++ sanctuary for small but powerful and frequently required, stand alone features.☆16Updated 7 years ago
- Image resizing app that uses seam carving☆17Updated 12 years ago
- Tesseract - repo moved to http://tesseract.gg☆191Updated 8 years ago
- An SDK to export runtime images to Pico Pixel☆23Updated 12 years ago
- simple vulkan framework☆12Updated 9 years ago
- Vulkan sample built on the Anvil framework☆16Updated 8 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- libdds is a library for operating DDS textures. It is able to load DXT1-5 compressed textures, pack/unpack them with different compressio…☆18Updated 8 years ago
- Library to Generate SPIR-V Binary☆36Updated 7 months ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 9 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Updated 9 years ago
- Antialiasing algorithm☆12Updated 9 years ago
- Useful statistics about your SPIR-V shader modules!☆12Updated 6 years ago
- A single function that takes a PowerVR GL_RENDERER string as input and outputs a struct of basic hardware capabilities☆13Updated 10 years ago