NikLever / Unity6E-bookLinks
☆38Updated 11 months ago
Alternatives and similar repositories for Unity6E-book
Users that are interested in Unity6E-book are comparing it to the libraries listed below
Sorting:
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆107Updated last year
- ☆65Updated last year
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆60Updated 2 years ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- Some shader code project for URP☆86Updated last year
- Become a Unity Shaders Guru, published by Packt☆50Updated 2 years ago
- Volumetric Fog Package for URP Forward+☆109Updated 3 weeks ago
- ☆78Updated 2 months ago
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆80Updated 4 months ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆37Updated 8 months ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆73Updated 2 years ago
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆31Updated 2 years ago
- Smooth Normals to Improve backface Outline☆82Updated 2 years ago
- Post-processing effects for Unity URP (6000.0.58f1) as part of my self study on shader programming☆39Updated last week
- ☆30Updated last year
- Custom render feature for Unity URP to have transparent objects show behind refraction properly☆46Updated 3 years ago
- An implementation of underwater effects that show under the water line.☆70Updated last year
- A collection of URP shaders and render features.☆59Updated 3 years ago
- Vertex Animation Texture tool for Unity☆26Updated 3 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- Hair cards shader for unity universal render pipeline☆43Updated 2 years ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆78Updated 2 years ago
- Stylized water shader and underwater caustics effect made with ShaderGraph (URP).☆40Updated 2 years ago
- ☆37Updated 11 months ago
- A stylized water shader with depth colors, refraction, normal displacement and foam effect. Using ShaderGraph in Unity URP.☆82Updated 2 years ago
- Screen space reflection for Unity 2022 and Unity6☆98Updated 9 months ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆132Updated 2 months ago
- Unity Physics (ECS) samples☆86Updated last year
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆82Updated 2 years ago
- Resources from my Udemy course☆87Updated last year