NikLever / Unity6E-bookLinks
☆39Updated last year
Alternatives and similar repositories for Unity6E-book
Users that are interested in Unity6E-book are comparing it to the libraries listed below
Sorting:
- ☆80Updated 3 months ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- Become a Unity Shaders Guru, published by Packt☆50Updated 2 years ago
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆84Updated 5 months ago
- Tutorial on Custom Grass Shader in URP☆39Updated 4 years ago
- Some shader code project for URP☆89Updated last year
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆60Updated 3 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆82Updated 2 years ago
- Resources from my Udemy course☆87Updated last year
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆135Updated 3 months ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆89Updated 4 years ago
- ☆65Updated last year
- ☆30Updated last year
- Post-processing effects for Unity URP (6000.0.58f1) as part of my self study on shader programming☆39Updated 3 weeks ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆37Updated 9 months ago
- Smooth Normals to Improve backface Outline☆82Updated 2 years ago
- Volumetric Fog Package for URP Forward+☆113Updated last month
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆78Updated 2 years ago
- A stylized water shader with depth colors, refraction, normal displacement and foam effect. Using ShaderGraph in Unity URP.☆82Updated 2 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆73Updated 2 years ago
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆109Updated last year
- Water shader in unity urp.☆70Updated 3 years ago
- Stylized water shader and underwater caustics effect made with ShaderGraph (URP).☆41Updated 2 years ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆79Updated 3 years ago
- This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP, using Animator.☆119Updated 8 months ago
- Can not get blurred/translucent UI elements working? This shader will give you basic foundation to build upon as your heart and project d…☆41Updated 2 years ago
- This project demonstrates how URP's DepthNormals prepass can be used to create mesh-volume-based lights; that is, the illusion of simple …☆27Updated last year
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆34Updated 2 years ago