PacktPublishing / Become-a-Unity-Shaders-GuruLinks
Become a Unity Shaders Guru, published by Packt
☆50Updated 2 years ago
Alternatives and similar repositories for Become-a-Unity-Shaders-Guru
Users that are interested in Become-a-Unity-Shaders-Guru are comparing it to the libraries listed below
Sorting:
- Resources from my Udemy course☆87Updated last year
- Unity Physics (ECS) samples☆86Updated last year
- ☆80Updated 4 months ago
- ☆51Updated 5 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆61Updated 3 years ago
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆109Updated last year
- This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library t…☆117Updated 2 years ago
- ☆65Updated last year
- Extension of VAT shader form sideFX houdini with various utils for Unity☆81Updated 10 months ago
- Temporal AA solution for Unity's Universal render pipeline☆63Updated 2 years ago
- Some shader code project for URP☆90Updated last year
- An implementation of underwater effects that show under the water line.☆72Updated last year
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆72Updated 4 years ago
- Simple separable Gaussian blur function for URP☆51Updated 4 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆76Updated 2 years ago
- Water shader in unity urp.☆71Updated 3 years ago
- Unity code samples from the Accelerate Solutions Games team☆49Updated 4 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆83Updated 2 years ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆80Updated 3 years ago
- Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!☆25Updated 3 years ago
- Six varied methods for drawing grass with a range of use cases.☆79Updated 2 years ago
- ☆97Updated 6 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆72Updated 2 years ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆68Updated 4 years ago
- A sample BRG project for the blog post @ https://gamedev.center☆70Updated 2 years ago
- A stylized sky shader (and material presets) for Unity.☆119Updated last year
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆137Updated 3 months ago