maritim / LiteEngine
Lite 3D Game Engine
☆21Updated 2 years ago
Alternatives and similar repositories for LiteEngine:
Users that are interested in LiteEngine are comparing it to the libraries listed below
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 10 months ago
- Open Source Game Engine☆10Updated 2 years ago
- Graphics Framework (engine) with modular architecture☆13Updated 6 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆16Updated last month
- SSE Frustum Culling Demo☆70Updated 3 years ago
- ☆41Updated 4 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- GeoMipMapping Terrain LOD☆11Updated last month
- Game development framework / engine designed for programmers, focusing at ease of use.☆38Updated last week
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 6 years ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated 11 months ago
- Visual shader editor for Lumix Engine☆11Updated 4 months ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- 3D game engine written in C++ using OpenGL☆15Updated 2 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆19Updated last year
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- Simple header-only C++ software renderer☆33Updated 2 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- High-Performance Real-Time Forest Rendering Engine developed using Vulkan☆18Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago