Rust-Unchained / rust_unchainedLinks
Empowering everyone to build reliable and efficient software, without chains.
☆24Updated last month
Alternatives and similar repositories for rust_unchained
Users that are interested in rust_unchained are comparing it to the libraries listed below
Sorting:
- ☆32Updated 7 months ago
- A sinless derive helper☆72Updated 6 months ago
- Automated GUI testing using accesskit☆65Updated last week
- Safe, fully-featured bindings to the Tracy profiler☆24Updated 3 months ago
- State machine pattern for Rust☆29Updated 7 months ago
- Use winit like the async runtime you've always wanted☆50Updated 11 months ago
- 🐱concat! with support for const variables and expressions☆41Updated last week
- Attribute proc-macro to simplify deriving standard and other traits with custom generic type bounds.☆71Updated 2 weeks ago
- A rust implementation of https://github.com/runevision/LayerProcGen☆25Updated last month
- GUI viewer for cargo metadata☆20Updated 3 months ago
- Strongly typed vector math with glam☆28Updated 3 weeks ago
- Official Salva plugin for the Bevy game engine.☆13Updated 4 years ago
- Value probing with egui based UI☆24Updated 2 weeks ago
- Rust crate that provides number types similar to std's NonZero* types, but that cannot hold a type's maximum value instead.☆47Updated last year
- Minimalist Rust syntax parsing for procedural macros☆63Updated last year
- Rust crate providing a reimplementation of the `std::Any` trait that supports types with non-`'static` lifetimes.☆38Updated 5 months ago
- For when you really, really just want to know that your config changed☆14Updated last year
- ☆31Updated 11 months ago
- Trait implementation generator macro☆28Updated 2 weeks ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆28Updated last month
- Configure const and static items by environment variables.☆25Updated last year
- Exhaustive iteration trait in Rust☆16Updated this week
- File system dialogs for loading and saving files using the Bevy game engine☆25Updated last month
- A primitive for writing structural search and replace programs for rust☆31Updated 10 months ago
- An async-compatible thread-pool written in rust.☆30Updated last month
- Effortlessly create, group, and nest arbitrary errors, and defer error handling ergonomically.☆43Updated 2 months ago
- Fast Function Dispatch: Improving the performance of Rust's dynamic function calls☆32Updated 7 months ago
- There's nothing here☆23Updated last week
- A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections☆36Updated 9 months ago
- zero-dependency rust crate for generating and applying partial diffs between struct instances☆25Updated 2 months ago