dfrg / swash_demo
Demo for the swash font library
☆36Updated last year
Alternatives and similar repositories for swash_demo:
Users that are interested in swash_demo are comparing it to the libraries listed below
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆66Updated 2 months ago
- Font and text related experiments☆29Updated last year
- High performance, low level 2D path rasterization library in pure Rust.☆107Updated 2 months ago
- Use winit like the async runtime you've always wanted☆49Updated 9 months ago
- A 2D vector graphics library written in Rust☆40Updated this week
- Safe, fully-featured bindings to the Tracy profiler☆25Updated last month
- Antialiased 2D vector drawing library in Rust for Android, Web, Desktop☆41Updated 3 years ago
- An implementation of the Piet render context using the GPU.☆35Updated last year
- A standalone code editor with syntax highlighting and themes.☆13Updated last year
- Rich text processing☆59Updated 3 months ago
- 💔 Implementation of the Unicode Line Breaking Algorithm in Rust☆36Updated last year
- Signed distance field generator in pure Rust☆29Updated 2 years ago
- A kludgey 2d game engine written in Rust atop wgpu☆72Updated 3 weeks ago
- Procedural macros for working with Vulkan shaders☆42Updated 6 months ago
- A binary format for Rust / serde that supports schema evolution☆16Updated last month
- Themable Immediate Mode User Interface Toolkit in Rust☆96Updated last month
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Task Orchestration Framework☆58Updated last year
- A drawing framework for arbitrary windowing systems☆78Updated last year
- WLambda - Embeddable Scripting Language for Rust☆53Updated last month
- A small wrapper around wgpu to make some things simpler☆15Updated last year
- Types to define keyboard related events.☆56Updated last week
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- ☆24Updated last year
- Render egui with skia!☆61Updated 4 months ago
- A single-threaded executor for deferred async code for games.☆56Updated 2 years ago
- Show puffin profiler flamegraph in-game using egui☆45Updated 2 years ago
- Low level audio render/capture library☆40Updated 4 years ago
- Pre-allocated storage with constant-time LRU tracking☆10Updated 9 months ago
- Strongly typed vector math with glam☆26Updated last month