zakarumych / arcanaLinks
There's nothing here
☆23Updated last month
Alternatives and similar repositories for arcana
Users that are interested in arcana are comparing it to the libraries listed below
Sorting:
- Integration layer between Bevy, puffin and tracing libraries☆22Updated last year
- Asset manger for good assets only☆31Updated 2 years ago
- 3rd party crates to handle bevy UI☆25Updated 2 years ago
- ☆39Updated last month
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆28Updated 2 months ago
- ☆32Updated 7 months ago
- A generic media layer for graphics, IO, and audio for desktop and the browser☆18Updated 11 months ago
- An experimental GUI library for Rust 🦀☆22Updated 2 years ago
- bevy + metrics + egui_plot☆33Updated last month
- A kludgey 2d game engine written in Rust atop wgpu☆73Updated 2 months ago
- Efficient rasterization of line segments with pixel-perfect clipping.☆21Updated last month
- A tweening library for Rust☆62Updated last month
- A vdom-free reactive UI lib for the bevy game engine☆58Updated 3 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆48Updated this week
- get the edges of objects in images☆12Updated 3 weeks ago
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆20Updated last month
- Task Orchestration Framework☆57Updated last year
- Use winit like the async runtime you've always wanted☆51Updated last year
- An ability management suite for Bevy.☆73Updated last month
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 3 years ago
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆26Updated 5 months ago
- ☆13Updated 7 months ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.☆19Updated 2 years ago
- A font cache library for Rust☆13Updated 3 years ago
- 2d collision test for game-development in rust☆23Updated 2 months ago
- A falling-sand toy written using Rust, Bevy and egui.☆28Updated 7 months ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆48Updated 8 months ago
- Fast conversion between linear float and 8-bit sRGB☆20Updated 4 years ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆24Updated last year