zakarumych / arcanaLinks
There's nothing here
☆22Updated 3 weeks ago
Alternatives and similar repositories for arcana
Users that are interested in arcana are comparing it to the libraries listed below
Sorting:
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 4 years ago
- An experimental GUI library for Rust 🦀☆22Updated 2 years ago
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆28Updated 3 months ago
- Task Orchestration Framework☆57Updated last year
- Empowering everyone to build reliable and efficient software, without chains.☆30Updated 3 months ago
- ☆39Updated 2 months ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆47Updated 9 months ago
- 2d collision test for game-development in rust☆23Updated 3 months ago
- Asset manger for good assets only☆31Updated 2 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆49Updated this week
- ☆34Updated 2 years ago
- Batteries included ECS library for rust with entity relations and much more☆86Updated last week
- The dumbest and simplest layouting algorithm for bevy☆42Updated last year
- Pathfinding on grids using jumping point search and connected components.☆26Updated 6 months ago
- A home for experiments for muddle.run☆24Updated 2 years ago
- A library and tool for automata and formal languages, inspired by JFLAP☆26Updated 3 years ago
- ☆39Updated 6 years ago
- Linear algebra library for graphics and gamedev.☆57Updated last month
- A falling-sand toy written using Rust, Bevy and egui.☆29Updated 9 months ago
- The first compute-centric vector graphic video game☆70Updated last year
- ☆32Updated 9 months ago
- An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.☆19Updated 2 years ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 7 months ago
- Toolset for producing emergent gameplay for games written in Rust☆83Updated last year
- Automated GUI testing using accesskit☆67Updated 3 weeks ago
- 3rd party crates to handle bevy UI☆26Updated 2 years ago
- Experimental extensions to bevy's parallax mapping shader☆20Updated 2 years ago
- Experimental compiler-friendly ECS library☆20Updated 2 months ago
- Signed distance field generator in pure Rust☆30Updated 2 years ago