zakarumych / arcanaLinks
There's nothing here
☆23Updated 2 weeks ago
Alternatives and similar repositories for arcana
Users that are interested in arcana are comparing it to the libraries listed below
Sorting:
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 4 years ago
- Task Orchestration Framework☆57Updated 2 years ago
- Asset manger for good assets only☆31Updated 2 years ago
- ☆15Updated 2 years ago
- ☆39Updated last month
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆32Updated 7 months ago
- A home for experiments for muddle.run☆25Updated 2 years ago
- 3rd party crates to handle bevy UI☆26Updated 2 years ago
- ☆33Updated 2 years ago
- ☆34Updated 2 years ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆50Updated last year
- The first compute-centric vector graphic video game☆70Updated last year
- Trivially run wasm applications and examples in the browser☆89Updated last year
- Empowering everyone to build reliable and efficient software, without chains.☆36Updated 7 months ago
- ☆33Updated last year
- Experimental extensions to bevy's parallax mapping shader☆20Updated 2 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Official Salva plugin for the Bevy game engine.☆14Updated 5 years ago
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆61Updated 9 months ago
- The dumbest and simplest layouting algorithm for bevy☆41Updated 2 years ago
- Toolset for producing emergent gameplay for games written in Rust☆83Updated 2 months ago
- An ordered set data structure in Rust, optimized for stack-allocated storage of a tiny number of elements with a fixed cap.☆19Updated 2 years ago
- Visual gizmos to assist with Bevy game development☆11Updated 2 years ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 7 months ago
- An implementation of the Piet render context using the GPU.☆35Updated last year
- Pathfinding on grids using jump point search and connected components.☆26Updated last week
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated last year
- Automated GUI testing using accesskit☆72Updated last month
- Converts nodes and their restrictions into a collapsed node state based on the selected algorithm.☆23Updated 2 months ago