Lums-proj / LumsLinks
A flexible and powerful game making library
☆28Updated 10 years ago
Alternatives and similar repositories for Lums
Users that are interested in Lums are comparing it to the libraries listed below
Sorting:
- What a stupid name for a library☆51Updated 6 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆84Updated 6 years ago
- Simple terrain editor built using Urho3D.☆113Updated 2 years ago
- A hierarchical component entity system based game engine☆54Updated 10 months ago
- 2D/3D C++ game framework written for use with SFML.☆69Updated 4 months ago
- A 2D physics based entity component game engine☆43Updated 9 years ago
- Maratis version 4 (experimental)☆68Updated 3 years ago
- Data driven game engine.☆163Updated 5 years ago
- A blank "Hello World" project using Halley☆44Updated 6 years ago
- SFML Sprite Batch☆14Updated last year
- Law of the Instrument - GGJ20☆30Updated 5 years ago
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆83Updated 6 months ago
- A 2D dynamic lighting system with accurate soft shadows.☆114Updated 4 years ago
- 2D game made from scratch in C++☆48Updated 4 years ago
- 2D quake-inspired game☆28Updated last year
- Urho3D application template with the base functionality which is required for most projects.☆52Updated 4 years ago
- Game Pencil Engine a game engine written from the ground up.☆100Updated last year
- Yet another 2d game engine of dreams (work in progress)☆83Updated 2 years ago
- NessEngine is a 2D rendering engine for games☆35Updated 10 years ago
- Rainbow is a scriptable, cross-platform, 2D game engine.☆58Updated 4 years ago
- My first game, made with SDL2, EntityX and C++11☆27Updated 10 years ago
- Voxel engine in C++ using Urho3D☆110Updated 7 years ago
- A collection of C++ code aimed at making rendering lots of 2D geometry faster with SFML☆30Updated 3 years ago
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 9 years ago
- An over-engineered implementation of Asteroids☆31Updated 8 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 7 years ago
- A lightweight entity component system (ECS) written in C++.☆86Updated 9 years ago
- a C++ implementation to play back Spriter animations☆97Updated 2 years ago
- SDL2.0 cross platform Android/Desktop framework with OpenGL4/ES3☆41Updated 10 years ago
- A simple 3D model editor based on simple quads and a sprite set.☆173Updated 8 years ago