MaxwellGengYF / Unity-Deferred-Lighting-Model
Optimized lighting processing shaders for deferred rendering path
☆37Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for Unity-Deferred-Lighting-Model
- Unity LightProbe Editor☆68Updated 6 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆34Updated 3 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 5 years ago
- ☆29Updated 2 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- UV预览工具☆60Updated 5 years ago
- ☆41Updated 5 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- A debug tool to optimize mipmap and overdraw for unity project☆21Updated 7 years ago
- 一些对unity Shader GUI的拓展方法☆27Updated 5 years ago
- ☆62Updated 4 months ago
- ☆36Updated 8 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- ☆20Updated 6 years ago
- An example of indirect lighting made with Unity☆32Updated 3 years ago
- ☆48Updated 5 years ago
- hlod for unity☆74Updated 4 years ago
- A realistic & physically based human skin shader☆22Updated last year
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆36Updated 2 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 5 years ago
- ☆29Updated last year
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 4 years ago
- 四叉树管理大场景☆52Updated 6 years ago
- ☆56Updated 6 years ago
- ☆29Updated 7 years ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shad…☆44Updated 4 years ago
- My custom Universal Render Pipeline☆27Updated last year
- color spreading post-processing effect in Unity☆42Updated 2 years ago
- Convert curves to Texture☆39Updated 2 years ago