MaxwellGengYF / Unity-Deferred-Lighting-Model
Optimized lighting processing shaders for deferred rendering path
☆37Updated 6 years ago
Alternatives and similar repositories for Unity-Deferred-Lighting-Model:
Users that are interested in Unity-Deferred-Lighting-Model are comparing it to the libraries listed below
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- ☆41Updated 6 years ago
- ☆63Updated 8 months ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆35Updated 4 years ago
- Unity LightProbe Editor☆70Updated 6 years ago
- UV预览工具☆61Updated 5 years ago
- A Post-processing outline in URP with layer.☆27Updated 4 years ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shad…☆45Updated 4 years ago
- My custom Universal Render Pipeline☆27Updated 2 years ago
- 一些对unity Shader GUI的拓展方法☆28Updated 6 years ago
- A debug tool to optimize mipmap and overdraw for unity project☆21Updated 7 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 6 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 5 years ago
- fast planar ssr for unity5.6☆41Updated 5 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆64Updated 5 years ago
- 非常简单的GPU蒙皮动画实现,支持GPU-Instancing☆38Updated 6 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 5 years ago
- ☆36Updated 8 years ago
- ☆59Updated 6 years ago
- ☆32Updated 2 years ago
- A fixed demo of splitting & packing of a lightmap☆45Updated 5 years ago
- ☆20Updated 6 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 4 years ago
- Convert curves to Texture☆39Updated 2 years ago
- runtime texture atlas☆44Updated 5 years ago
- A bunch of texture tools for unity☆58Updated 2 years ago
- ☆51Updated 10 months ago
- Change color space of Photoshop to linear.☆47Updated 6 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 6 years ago
- hlod for unity☆75Updated 5 years ago