jackie2009 / HLOD
hlod for unity
☆74Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for HLOD
- ☆41Updated 5 years ago
- ☆48Updated 4 years ago
- 自制HLOD☆48Updated 3 years ago
- my unity tool set☆62Updated 2 years ago
- A fixed demo of splitting & packing of a lightmap☆45Updated 5 years ago
- fast planar ssr for unity5.6☆41Updated 4 years ago
- timeline of unity2019☆60Updated 5 years ago
- UV预览工具☆60Updated 5 years ago
- Change color space of Photoshop to linear.☆47Updated 5 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- unity shader variant collection☆19Updated 3 years ago
- ☆34Updated 3 years ago
- runtime texture atlas☆44Updated 5 years ago
- 地形LOD QuadTree Demo☆45Updated 6 years ago
- 处理Unity大世界边远坐标的渲染变形问题☆40Updated 4 years ago
- Grass and Trees in bigword☆63Updated 3 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 5 years ago
- Unity LightProbe Editor☆68Updated 6 years ago
- customed unity universal renderer pipeline☆56Updated 3 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆44Updated last year
- My custom Universal Render Pipeline☆27Updated last year
- A simple Scriptable Render Pipeline implement.☆31Updated 4 years ago
- Unity 特效性能分析工具☆36Updated 5 years ago
- Manually export shader variant collection in Unity Editor☆39Updated 5 years ago
- Overdraw profiler for Unity, shows fill rate☆55Updated 5 years ago
- A Post-processing outline in URP with layer.☆27Updated 4 years ago
- 非常简单的GPU蒙皮动画实现,支持GPU-Instancing☆38Updated 6 years ago
- 自定义实现级联阴影☆83Updated 5 years ago
- 让顶点动画的性能更上一层楼 Some tricks to optimize animation performance, espicially reduce anim texture size.☆25Updated 2 years ago
- UnityDemo平面阴影☆72Updated 6 years ago