MHDante / UnitySoftbodies
Implementation of softbody physics and deformation using a variety of shape-matching techniques.
☆11Updated 5 years ago
Alternatives and similar repositories for UnitySoftbodies:
Users that are interested in UnitySoftbodies are comparing it to the libraries listed below
- A Unity Engine implementation of Bullet Tetrahedral Cutting☆10Updated 7 years ago
- ☆35Updated 7 years ago
- SnowDeformation☆17Updated 8 years ago
- ☆60Updated 4 years ago
- key and index can be sorted☆15Updated last year
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- Quick Demo on how 3d volume textures can be made and used in Unity☆12Updated 7 years ago
- bitonic sort fluid simulator☆40Updated 3 years ago
- ☆51Updated 5 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 2 months ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆38Updated 8 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- Mass spring system implemented using compute shaders in Unity.☆40Updated 8 years ago
- This is a sample to run the vertex texture animation in Unity.☆37Updated 9 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 5 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 3 months ago
- ☆26Updated 4 years ago
- ☆25Updated 8 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 6 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 7 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆86Updated last year
- A few custom shadow implementation experiments within Unity☆35Updated 7 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 9 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- Simple Screen Space Reflection Implementation.☆45Updated 8 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆42Updated 6 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆36Updated 2 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 7 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆52Updated last year