LoganBarnes / LightBenderLinks
A multi-platform, GPU-accelerated, C++ rendering application written around the NVIDIA OptiX Ray Tracing API.
☆16Updated 9 years ago
Alternatives and similar repositories for LightBender
Users that are interested in LightBender are comparing it to the libraries listed below
Sorting:
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 5 years ago
- ☆41Updated 10 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- 3D painting tool☆39Updated 12 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆35Updated 7 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Easy, simple path trace renderer.☆57Updated 2 weeks ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 4 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Updated 5 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆38Updated 3 years ago
- A GPU Path tracer implementing VCM☆22Updated 9 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆66Updated 5 years ago
- SPH simulation in Vulkan compute shader.☆49Updated 3 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 7 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆31Updated 13 years ago