LoganBarnes / LightBenderLinks
A multi-platform, GPU-accelerated, C++ rendering application written around the NVIDIA OptiX Ray Tracing API.
☆16Updated 8 years ago
Alternatives and similar repositories for LightBender
Users that are interested in LightBender are comparing it to the libraries listed below
Sorting:
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Easy, simple path trace renderer.☆57Updated 3 months ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆68Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- ☆17Updated 6 years ago
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- ☆41Updated 9 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆97Updated 4 months ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆31Updated 12 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Spherical Harmonic Tools☆103Updated 9 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- CMU 15-462/662 Assignment 3: A Mini-Path Tracer☆27Updated 9 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 7 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 4 years ago
- DirectX Raytracing Path Tracer☆59Updated 3 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 5 years ago
- Offline renderer used for my blog posts☆105Updated 6 years ago