LoganBarnes / LightBender
A multi-platform, GPU-accelerated, C++ rendering application written around the NVIDIA OptiX Ray Tracing API.
☆15Updated 7 years ago
Related projects: ⓘ
- 3D painting tool☆38Updated 11 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆27Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- ☆40Updated 8 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Source code of my master thesis on occlusion culling for (out-of-core) path tracing☆14Updated 3 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆39Updated 6 years ago
- ☆47Updated this week
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- Optix7 experiments☆11Updated 4 years ago
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- Little global illumination Monte Carlo path tracer☆12Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- ☆17Updated 5 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 2 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆77Updated 7 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 8 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆36Updated 4 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 7 years ago
- ☆18Updated 5 years ago